Advanced Sword
Written by Firredal Osiellin Gaidin

Introduction
Lesson 1: Getting Started
Lesson 2: Half-swording
Lesson 3: Armour
Lesson 4: Opponents on Horseback
Lesson 5: Shields
Lesson 6: Long Weapons
Lesson 7: Fighting Aiel
Lesson 8: Mass Weapons
Lesson 9: Flexible Weapons
Lesson 10: Unarmed, Knives and Daggers
Lesson 11: Conclusion

Introduction:

This class is open to students who have at least two points (“competent”) in swords already.


Lesson One: Getting Started

There are a tremendous number of very different weapons that come under the general heading of “swords,” so we’re going to start by discussing terminology. These are not hard-and-fast definitions – even historically, there is a lot of overlap between terms. (“Rapier,” for example, was originally just another word for “sword.”) However, all of these terms will be used with these definitions throughout this class.

First of all, weapon length. For the sake of this class:

The measurements given are not absolute; they can change according to the size of the person using the weapon.

The next set of terms deals with usage. The most basic division here is in the kind of attacks employed – what the sword is designed to do, in other words. This particular set of terms is drawn from John Clements’ book Renaissance Swordsmanship.* Please be aware that this is more a matter of emphasis than ability. Many cutting swords had serviceable tips and could be used for thrusting if needed, just as most rapiers will do some damage with a draw-cut.

The next list is just general terms and some notes:
Swords can also be classified by the differences in guards, hilts, and pommels, but these are less important to this class.

There are a number of more specific terms – rapier, scimitar, schiavona, dao – but for the most part those refer to fairly specific weapons. If you are unsure of what something means, try an internet search or ask. Again, it’s worth noting that these terms do not appear in the Wheel of Time books.

Choosing a weapon that fits your character is important – and I think, by now, that most of you have done that. However, it is equally important that you understand the fighting style (or styles) associated with your weapon. Your homework for this lesson is to read this article: There is no best sword. Then answer the following:

1. Describe your character’s sword, and how it fits with his or her fighting style. Your answer should be at least two paragraphs – one for the weapon, one for your fighting style. You may link to pictures of your weapon. (The html for this is <a href="the url">some text</a>.) If your character’s favored fighting style includes any other elements (a shield, a dagger, paired swords, an armored glove for the off-hand) please describe them as part of your fighting style.

and

2. What did you like or dislike about Oakeshott’s article? Are there any particular changes or additions that you would make, based on your own experience or readings?.

*While not everyone agrees with his categorizations, this is still a good reference. If you can find a copy, I highly recommend giving it a read.


Lesson Two: Half-Swording

I had not originally planned to include this lesson here. This class is meant to focus on the principles involved in using a sword against other kinds of weapons, rather than specific sword techniques. However, this particular technique has applications in several of the things we’re going to look at later, so it’s important that you understand it.

Half-swording is a curious and counter-intuitive technique used mostly with European longswords (though it apparently exists in Eastern Martial Arts as well). Holding the handle of your sword in your right hand, you will grip midway along the blade with your left. The knuckles should be down, so that the pressure of your fingers is against the flat of the blade rather than the edge. (Some swords will actually have a portion of the blade wrapped for exactly this purpose. Here’s an example.)

Strange as it may seem, this can be done with or without gloves. (Anyone who owns a real-world blade should be warned that fingerprints are bad for the steel. If you try this, wipe your blade off afterwards and re-oil it.) However, there are some limits to what you can do with the technique without injuring your hand. If you are not wearing gloves, you are essentially limited to thrusting and light (low impact) deflections. In other words, you can push against things, but not swing the blade into them. A strong swing against something that offers resistance will probably move your grip, and you will injure your hand if you are gripping a sharp section of the blade. This is also true for trying to block something that is swung at you with a lot of force. Leather gloves can help with this, and armored gauntlets help more, but generally you want to avoid high-impact swings or blocks when half-swording.

Now, why would you want to put your fingers against your blade in the first place? The simple answer is “leverage.” In a half-swording grip you have more control over your point, and can make powerful thrusts and deflections. It also allows you to use a longer sword at closer range, and move into grappling techniques using the sword. Take a look at this image of Talhoffer's writings to get an idea of half-swording in a historical fighting manual. (I had another link with translations, earlier, but it seems to have been removed.)

With a single-edged blade (katana, dao, saber), a type of half-swording is also done by pressing your hand against the back of the blade. This adds leverage for close-range slices, but is not used for blocks. (Blocking is done with the side of your blade, not the edge.) Note that ‘regular’ half-swording is still used for more powerful thrusts.

Some sword types (rapier, for example) are simply not going to make use of this technique. Others will use it very little. Certain styles of swordplay will not require it either; it’s impractical for someone who fights sword and shield, for instance. As a general rule, half-swording is best for longswords and greatswords.

For this class, write a brief account of your character practicing a half-swording grip.


Lesson Three: Armor

Armor is an important consideration in any combat. There are many different kinds of armor, and I am not going to attempt to give more than an overview in this lesson. For a brief introduction to various types of armor, I suggest you consult the Warder Library.

Before we begin discussing why you should use armor and how to deal with an opponent in armor, let me take a moment to dispel some misconceptions.

1. First of all, combat armor* – even full plate – is not nearly as slow as a lot of people seem to think. It is heavy, and it does affect your movements, but it is perfectly possible to run, mount a horse, or perform a dive-roll while wearing armor.

2. The amount of protection offered by armor – even limited forms of armor – is well worth being slightly slower. This is especially true when you’re tired, or don’t have room to dodge, or just don’t see the person who’s taking a swing at you.

With that understanding, it should be fairly obvious why you would want to wear armor into a dangerous situation. If your character is going to spend their time fighting (and if they aren’t, why are they learning the sword?) then he or she should invest in some armor. Against something like a Myrdraal, which can kill with even a scratch of its blade, it’s an even better investment.

But what if your opponent is the one wearing the armor? You’ll have to adjust your tactics to get around his protection. There are various ways to do this, and (again) I’m only going to give you an overview here. We could devote an entire class to examining specific techniques. Pay attention to the principles involved, and you should be able to come up with your own answers.

The better your opponent’s armor is, the more difficult it will be to injure him. This seems self-evident, but is often overlooked by aspiring writers.


Adjust your tactics to get through your opponent’s armor. Again, this may seem self-evident, but it is often overlooked. An opponent who wears a coat of plates over a mail shirt offers very different target areas from an unarmed opponent, and an opponent in full plate offers very few targets indeed. Continuing with the lists:

Your assignment for this class is to write a fight scene in which your character faces off against an opponent in armor. It needn’t be insanely long – a couple of paragraphs will do – but it should demonstrate some understanding of the things you’ve just read.

*as opposed to jousting/tournament armor.


Lesson Four: Opponents on Horseback

This is one of the trickier situations in which you might find yourself: your opponent is mounted, while you are not. (There are also adjustments which need to be made if both you and your opponent are mounted, but for those I refer you to the class on Mounted Combat.) Never underestimate the dangers of a horse in combat; even an untrained mount can kick with devastating force (or just run over you).

An opponent on horseback has a notable advantage against someone on foot, and this advantage increases if the horse is trained for war, if the opponent is armored, and if the opponent is using a long weapon such as a lance.

The core of the problem here is getting close enough to attack. Approaching the front or rear of the horse is a good way to get kicked (and a horse kicks with a lot of force). Approaching from the side gives your opponent the opportunity to bring his weapon down on top of your head. An opponent with a lance or spear and enough room to move can put the weight of both himself and his horse behind an attack, and if you do manage to get out of the way then you probably won’t be able to counter-attack before he goes past.

Having (I hope) given you some idea of the difficulties involved in this situation, here are some approaches to fighting someone on horseback when you’re using a sword on foot:


Your assignment for this class is to explain (IC or OOC) how your character would take on a horseman.


Lesson Five: Shields

Shields have been around almost as long as swords; they are a good defense that is easy to make and relatively simple to use. The reasons for using a shield are much the same as the reasons for wearing armor, and in an emergency you can pick up a shield and use it much more quickly than you can put on armor.

Here in the Grey Tower, shield use is covered by the system of Advantages, specifically the Shield Use advantage. For the sake of simplicity, Shield Use divides shields into three basic categories: Bucklers, Shields, and Tower Shields. Learning to use each type is a separate Advantage.

Historically, however, shields come in almost as many varieties as swords, and doing a little extra research on them can add a lot of flavor to your writing. Bucklers, for instance, can be circular or square. Their surfaces can be flat, or rounded so that the edges are angled forward, or it may have an S-shaped cross-section. Spikes could be added to the front of the buckler, allowing you to make attacks with it. For a history of sword and buckler with pictures of various types, try this article (not required reading for this class).

Shields come in an equal number of varieties, including round shields and the more familiar ‘kite’ shields; there are square or rectangular versions as well. They are generally made of wood, and the edges may be reinforced with metal or left plain so that an enemy’s sword will stick in them. (Not permanently, but even a second or two can be critical in combat.)

There are two basic grips which can be used for either shield or buckler. Either you have a handle (usually near the center) which you grip in one hand, or the shield is actually strapped to your arm.

Note: I have heard the term ‘buckler’ used to refer to anything which is gripped in the hand, as opposed to ‘shields’ which are strapped to the arm. For the purposes of this class, the difference between a shield and a buckler is a matter of size and usage, and not of which kind of grip the piece has. A buckler is a small shield, which offers protection primarily to the hand and forearm. They are usually under two feet across. A shield is larger, and offers protection for the body.

A tower shield (the third basic variety) is taller than it is wide, and larger (also heavier) than a standard shield. These can be a bit heavy for single combat – particularly the larger examples – but when used in formation they provide an extremely effective defense. There are also some some varieties (for example, the “Norman shield” wielded by this little guy) which are classified as ‘tower shields’ in the Grey Tower because of their size, but which may not be classified that way in historical terms.

Each type of shield requires slightly different tactics to defeat it:

Your assignment for this class is to write a description of your character fighting someone armed with a shield. You may choose which type of shield they are using, and what weapon they are using with it. Your response should be at least two paragraphs.


Lesson Six: Long Weapons

Staff, spear, and polearms are often grouped together under the general heading of “long weapons.” There is a great deal of overlap in the techniques for these three weapons, though it’s important to understand that there are differences in their techniques as well. However, the principles are similar enough that we will look at them together.

At the risk of grossly oversimplifying, there are two basic ways of using long weapons. The first is to grip the weapon near the end, which gives you the most reach. The second is to grip the weapon near the middle, putting the hands at about 1/3 and 2/3 of the way along the haft. This allows the weapon to be used at shorter distances, and also allows you to make use of both ends of the weapon.

Long weapons offer several challenges for the sword:

And now, some specific considerations:
Your assignment for this lesson is (you guessed it) to write a fight scene in which your character faces off against someone with a polearm.


Lesson Seven: Fighting Aiel

While the Aiel have other weapons – knives and bows – and a highly developed system of unarmed combat, they are best known for their use of spear and buckler. Their style of combat appears to be based on Zulu and other desert tribes (possibly with some Native American elements mixed in), except that they absolutely refuse, under any circumstances, to use a sword of any kind. They also do not use armor – probably not because they find it ineffective, but because in the desert of the Threefold Land they find it too hot to wear or carry around.

Instead, the Aiel have developed a highly mobile way of fighting. Their movements are direct and deceptively simple; their spears can be thrown, but are mostly used for thrusting or stabbing. Because the spear offers essentially no defense, they use a buckler in the off hand.

As a result, when fighting an Aiel you will use techniques similar to those you would use against a rapier-and-buckler combination. Because their thrusts will be following a straight line towards their target (you), they will be very fast – but because they are thrusts, they can be turned aside with a relatively small motion, and the return from that motion can be used to feed into a countercut. Similarly, if you have a two-handed grip on your weapon you may be able to force both spear and buckler out of the way, and follow through with a cut. Timing is essential here – most Aiel will not stay still while you swing at them, so you’ll have to follow them in, and that means that you’ll have to know when to commit yourself. Be ready to move, too – Aiel will move around as much as they can, and come in from unexpected directions, and if you don’t keep moving (and more importantly, turn so that you keep facing them) they will hit you.

The other thing to watch out for when fighting Aiel is that they are not at all afraid of throwing unarmed techniques into armed combat. Be ready for kicks, trips, throws, shoves, and other surprises. There are counters to these techniques – most notably, any time someone throws a kick, you can try a countercut at their leg – but they depend on timing and readiness. A solid knowledge of unarmed combat works to your advantage here.

Because Aiel do not use armor, and because the spear does not offer the hand-protection that a rapier does, the arms and fingers become a very good target. The Aiel are aware of this, and will either use their bucklers to cover their spear hand or use a rolling motion of the spear to deflect attacks away from their fingers. As with any combat technique, this is not 100% effective: vulnerable areas remain vulnerable areas.

Have a look at this article, and then write a description of your character fighting an Aiel. This can be either in combat, or a spar in the Warder Yards. (If you prefer, you can find one of the Tower’s Aiel members, and challenge him to a spar. If you choose to do that, simply include the URL and a brief explanation in your reply to this post.)


Lesson Eight: Mass Weapons

For this lesson, “mass weapons” are those weapons that are designed to focus their weight out near the end of the weapon. These include weapons such as axes, maces, and war hammers. (Flexible weapons like flails will be covered in the next lesson.)

For the most part, these weapons are armor-breakers. They are designed to dent, tear, or pierce armor, and they do this in two ways. First, most of their weight is in the ‘head’ of the weapon, which means that it is out near the end when you swing it. (Another way to look at this is to try balancing a hammer horizontally on your finger. To make the hammer balance, your finger will have to be very close to the hammer’s head. To balance a knife – or a sword – the same way, your finger will have to be fairly close to the guard. This difference in balance affects the way the weapon behaves when you swing it.) Second, these weapons usually focus the force of their impact into a fairly small area – the curved edge of an axe, the back-spike of a warhammer, or the spikes of a mace. This is not universal – some maces were rounded rather than spiked, and some warhammers had fairly ‘flat’ surfaces on their heads – but even in the exceptions you will have a lot of weight impacting in a fairly small area.



Single-handed mass weapons are swung much like a cutting sword (in fact, some varieties of sword – such as the falchion – could be considered a type of mass weapon in their own right…). You will not see a dramatic difference in footwork, body positioning, or swings between someone using a war hammer, and someone using a tip-heavy sword. While some of these weapons have spikes or spear-points at the tip, they will generally not be used for thrusting. Most of the counters you know from your sword work will apply here. Because of the way mass weapons are balanced, you will want to avoid blocking them directly, and instead concentrate on sliding them past you… but that is good advice for sword-on-sword combat, too.

These weapons are commonly used by cavalry; being on horseback allows you to combine a heavy swing with the force of gravity for a really devastating blow. When used on foot, they are often accompanied by a shield, or used as a backup to some sort of spear or polearm. Likewise, because they were used to penetrate armor, they are likely to be used by someone wearing armor. Thus, depending on the situation, you may wish to review the lessons on fighting against mounted opponents, armor, shields, and long weapons as well.

The two-handed versions of these weapons – great mace, battle axe, and maul – provide greater reach and an even more powerful swing. (At the longer, heavier end of the spectrum, weapons like the bardiche and the bec de corbin cross the line into polearms.) Against these weapons, you generally don’t want to block at all – though it may be possible if you are using one of the longer, heavier varieties of sword. However, the same combination of weight and balance that allows for such powerful swings also makes it almost impossible for your opponent to change the direction of his weapon quickly. Your basic strategy here is to get out of the way when your opponent swings, and then move in after their attack has passed. If you can’t get close enough to strike at the body, then the arms and hands are a good target (and two-handed mass weapons do nothing to protect them). If your opponent is wearing armor, then use a half-sword grip to deliver a powerful thrust when you move in. Two-handed mass weapons will almost never be used from horseback, and the two-handed grip prevents the use of most sorts of shield.

Your assignment for this class is to write yet another fight scene. This time, you will be facing off against someone with a mass weapon (axe, mace, or hammer). As usual, the details of armor, shields, etc. are yours to decide.


Lesson Nine: Flexible Weapons

This lesson will concern the use of the sword against weapons like the flail and the chain whip. There is a considerable degree of variety here, since a surprising number of weapons bend at one point or another, but the basic problems and solutions remain the same.



Parrying is the main difficulty when fighting against one of these weapons with a sword. Because of their flexibility, flails and other ‘soft’ weapons can strike around a block, and may be used to entangle blades. Some of the longer ones can entangle feet as well.

To successfully block a soft weapon with just a sword, you will want to catch the weapon in such a way that it doesn’t ‘snap’ around your blade. With a heavier weapon (like a flail) this means catching it out near the tip; with a lighter weapon like the chain whip, it probably means drawing your blade along the length of the chain towards the tip. You will also want to angle your blade so that its length is close to the same angle as the soft weapon. This makes it harder to block, but it also makes it less likely that your blade will be tangled. Dodging is generally your best defense against these sorts of weapons.

Like the mass weapons discussed in the previous lesson, flexible weapons are generally better at attacking than defending, so your best bet is to stay out of their way until you see an opening to attack. If you can take the offensive without being injured in the process, the advantage will be yours. A shield can be a big help against them, but be cautious: if the weapon wraps around the edge, it can still strike your arm, possibly crushing it against the inside of the shield. Armor is generally helpful as well, but be warned that some of the heavier flails were designed to be used against armor. (On the other hand, a chain whip would be all but useless against full plate, or even a decent suit of chain mail…)

For this lesson, tell me how your character would approach fighting someone armed with a flail or other flexible weapon.


Lesson Ten: Unarmed, Knives and Daggers

The sword (whether used alone, or in conjunction with shield or another off-hand weapon) has a tremendous advantage in reach against close combat weapons… as long as you keep control of the range. A knife or dagger – even one designed for combat – will have a hard time blocking a cutting or slashing stroke, though they are somewhat better against thrusts. However, at extremely close range most swords become less effective, giving knives, daggers, and unarmed techniques the advantage. This is less true for short swords, and more true for longer swords, especially thrusting swords – but any time you’re fighting someone with a weapon shorter than yours, you want to keep them at a distance and kill them there.

Sometimes, however, that simply isn’t possible. The fight starts when they’re right beside you, or in a room crowded with chairs or people, or in a narrow hallway. There are several ways to deal with a dagger or a man fighting unarmed if you have a sword, even at close range.


Your assignment for this class is to pair up and try attacking each other. One partner should use a knife or dagger; the other should use a sword. I want you to see how hard it is to get close to swordsman when you have a dagger, and how important it is for the swordsman to keep the daggerman at a distance. Depending on your style of sword, you may wish to try any or all of the techniques suggested in this lesson.

Lesson Eleven: Conclusion

This concludes Firredal Gaidin’s class on Advanced Sword. If you have any questions or suggestions, please send them to the greytower1@yahoo.com account signed “Attn: MoT”.

As you can see, we have barely scratched the surface of this topic. I hope this class has given you a better idea of how to use your sword against the different kinds of weapons that you might encounter. Also, I hope that you will now feel more confident about writing enemies who use weapons other than swords.