Lesson 1: What makes up an army.
Looking out at the people filling his classroom, Atreus began to speak. "The first thing you need to know is the parts of a bloody army. There's the cavalry, pikemen, and archers, and all of them are needed for any flaming army. Cavalry are bloody fast and can devistate archers, pikemen have a long reach and are best for taking out cavalry, and lastly, archers are great at ripping apart the slow pikemen. A battle is won by how you direct them, sending pikemen against archers is a good way to kill your bloody pikemen. "I almost bloody forgot to mention this because it's not used very often, but there's one other type of warrior. Footmen armed with sword and shield are very vulnerable to cavalry and somewhat vulnerable to archers, but they can make flaming short work of pikemen if properly trained. It's not likely to come up much, I've never fought against men like this, but the great Artur Hawkwing used them to great effect. Because footmen like these are bloody rare, if you choose to use them you will be mostly on your own when it comes to tactics." Any questions?"
Responses:
Astra:Astra hesitated only a moment before she raised her hand, clearing her throat slightly. She had never met anyone who used such a profusion of colourful language. She did not know if this was a valid question or not, but her knowledge of tatics and of wars was nearly non-existant and she was extremely curious.
"Are there specfic numbers of people or percentages you would assign to each part of the army? And...if so, then around how many to each part??" Grinning, Atreus said, "There's flaming no easy answer to that. Most nobles have too much cavalry in their armies because they think their flaming horsemen are better, instead of just one of several needed parts. Rumor has it that Lord Cauthon's Band of the Red Hand is about half bloody cavalry, half infantry. A flaming fifth of his infantry are archers, and the rest are pikemen. On the other hand, during the Light-forsaken Trolloc Wars, archers were a larger part of the armies." He shrugged. "On the other hand, you can work with any bloody amount if you use them wisely. For example, if all you've bloody got are archers and pikemen, then you can still win a battle with an ambush in poor terrain."
Lesson 2: Fighting "By The Book"
Atreus walked up to the front of the room, a piece of chalk in his hand. "Today," he said, "you'll learn the most flaming basic tactics there are. This is how to fight 'by the bloody book', which will be just fine in an ideal situation. Generally, you want the pikemen around the perimeter of your forces so that no matter where your Light-blind enemy comes from, you can beat off the first calvalry charge. This is called making a 'hedgehog' because the pikes point in all directions, like the bloody spines on the back of the animal. Your archers should be protected in the middle of the ring, and your calvalry should be just barely inside the ring until it's time to bloody loose them." He drew a diagram on the board to demonstrate. "Calvalry is best used in a bloody flank attack or, if you have enough, an attack on two of their fronts. You have to be flaming careful with the timing, because if the timing is off, the enemy is only fighting part of your forces at once. If that happens, they will be able to focus all of their men on a few of yours, and you will take heavy losses. That's very bloody bad for morale."
Atreus let that last lesson sink in for a couple seconds before continuing. Blood and bloody ashes, if they ever get in charge of an army, let the Creator keep them from making that mistake. He shuddered in memory. That commander didn't last very long, and neither did most of his men. "Now, the problem with pikemen is that very few pike units have the bloody discipline to move in formation. Once they're ready to take a calvalry charge, they're flaming immobile. You have to deploy them wisely, or your archers are just corpses flaming waiting to fall. Archers shoot best stationary, so about half your bloody army will be immobile for the battle. Next lesson I'll bloody go over conventional wisdom, any questions?"
Responses
Crauhr:After thinking about it for a minute and still unsure about what the outcome would be Crauhr decided to ask the teacher a question. "Just how effective are footmen against pikes?" Crauhr asked loudly when Atreus called on him. A predatory grin emerged on Atreus's face. "Why don't you bloody figure it out. You're holding a flaming 15-foot pike out in front of you, just like all your buddies with you. All of a sudden, some bloody footmen walk up to you. They knock the pikes to the side with their shields and walk in closer than your flaming pikes. What in the Light can you do to stop them from spilling your guts on the ground?" The look on Atreus's face made the answer very obvious. Not a bloody thing.
Abron: Abron raised his hand and spoke in a loud voice. "If your forces are on the defense, dosent that give them a better chance in battle?" Atreus shook his head, saying, "Yes and no. If your objective is to hold the flaming area, then you have the advantage of not having to destroy the enemy. On the other hand, then you can't choose where and when to bloody fight. You must be prepared for flaming battle whenever they want it, and they may disengage at will. In a defensive battle, retreating is not much of a bloody option."
Justan:
Justan was kicked back against the wall, listening to the lesson, and thankful for the "to the point" way Atreus taught. He spoke out a baited question... "Which cavalry do you prefer, light, heavy, or a combination?"
This guy knows his bloody stuff, thought Atreus. A flaming good shot at getting me to stumble. "Well, that depends on the flaming terrain. Light calvalry is faster, heavy is better armored, and so each one is good for bloody different situations. Ideally, I'd want a division of each, but I wouldn't flaming mix them." He grinned, as if challenging the man to try and stump him again.
Hoping that Atreus would not yell, Astra voiced her question. "Why wouldn't you mix them? "Would the different weights of each horse and rider versus the terrain mess up the timing?"
Grinning, Atreus thought, Good, this one's thinking, she may not be bloody hopeless after all. "It's not just the flaming weight difference, light calvalry is faster than heavy because they have less armor. If you mix'em, they'll just seperate out again, and then your bloody timing's off. Also, heavy calvalry is better armored and slow, so you don't flaming use them for the same situations you use the light. If you mix them, you'll end up sending both types to a fight one is good at and one bloody isn't."
Saphire:A small smile played on her lips as Saphire watched from the back. She was especially amused watching the interplay between Justan and Atreus. It was something like the games she had played with balls of water among the other novices. First one to drop the ball gets wet. She decided to throw her question into the ring.
"How does the addition of Aes Sedai and Asha'man change the strategy of battle? Where would you place them among your army? How would you evaluate their advantages and disadvantages? How would you protect against an enemy with this advantage?"
A contemplative look crossed Atreus's face. "Flaming channelers seem to rely mostly on powerful ranged attacks and line of sight, so they'd probably fit best in among the archers. There they would be protected from the Light-blind enemy, be able to heal the pikemen and archers, and allow Skimming as an escape. Soldiers need to work in groups, each bloody relying on the other. Channelers are not flaming trained to work like that, so without lots of formation training, they would be most useful among the archers. The Warders would probably work best among the pikemen, that way they can bloody protect their Aes Sedai best, although we should incorperate formation fighting into our training." He made a mental note of that.
Lesson 3: General rules.
Standing at the front of the class, Atreus looked and felt all of the soldier he
"Rule number two: Never, never flaming underestimate your enemy. Most battles are NOT decided by the numbers of your bloody troops, most battles are decided first by the skill of the general, then the skill and discipline of the troops. Numbers come into play third.
"Rule number three: Don't outrun your bloody supplies. Your army can't fight if it can't eat, and foraging is very flaming unreliable. If your bloody army gets cut off from its supplies, it is almost certanly an army of walking corpses.
"Rule number four: If your Light-blind enemy retreats, pursue and destroy. An army is most vulnerable while marching, and if your bloody enemy begins a retreat, it only takes a little pressure for it to become a rout, then a flaming surrender. Once an army starts losing, its usually going to KEEP losing.
"Rule number five: If you begin losing, then withdraw from the bloody battle. Your men will remain loyal and fight better if they know you won't bloody sacrifice them needlessly. Generals that disregard this rule tend to find themselves hanging from a flaming short rope.
"Related to this is Rule number six: Pay attention to the morale of your bloody soldiers. If you flaming mistreat them, they surrender more readily, panic more readily, and are not loyal. If your troops know you bloody care about them, then they will fight longer and harder, follow your orders to the letter, and generally look up to you. Remember, a general should not be a bloody tyrant, a good general is a strict father."
Atreus surveyed his students, making certain they were getting all of these rules. "Any flaming questions? Next lesson will be on using the ley of the bloody land to your advantage."
Responses:
Astra:
She went over each of the points again, just to make sure she had them straight. That's when she found something that confused her. Frowning, she re-read rules four and five, hoping that there was something there to answer her question before she had to ask it. This is become something of a habit...
Taking a deep breath, Astra voiced her question. "You said in rule number four that if the enemy begins to retreat, then you should persue them and then destroy them. But in rule five, it says that if you are losing, you should withdraw from the battle. Are retreating and withdrawing different things? And if they aren't, if you have to withdraw your army, what's to say that the enemy army won't follow you until you surrender?"
Nodding, Atreus said, "Retreating and withdrawing are the same bloody things. As for the enemy chasing, yes, they will most likely come after you, hoping to flaming destroy your army. If you start losing, you have three options, retreat, fight, or bloody surrender. Surrender should be your flaming last resort to avoid death, which leave retreating and fighting. If you chose to stand your ground and fight, then your men will probably lose faith in you and run away, unless you have Hawkwing's luck and can keep their morale up."
"Your third option is retreat. By retreat, I don't mean turn around and run as fast as you bloody can, that's a rout. Retreating is leaving the bloody battlefield with organization, backing up while offering resistance. Now, if you can inflict sufficient casualties while retreating, the Light-blind enemy will break off. Otherwise, you typically retreat to better terrain, friendly fortifications or a friendly army so you can mount a flaming counter-assault.
"If none of these are options, then your last hope is to retreat faster than their bloody supplies can get to them. Remember, your supplies are behind your army, so if you retreat, you will run into your supplies, while the flaming enemy will be running away from theirs. At that point, they either stop chasing you or bloody starve to death. Retreat is never flaming pretty, but it's often better than fighting to death."
Saphire:She frowned at the mention of attacking a retreating enemy. Her lips parted to ask about the ethics of such a tactic, but then Justan and Atreus engaged in a deep conversation before the class. Perhaps it would only be unethical to attack an enemy while they are routing. When the class seemed to quiet down, she indicated that she had a question. "What ethical rules are there in war? What would be considered unfair play or cheating?" She supposed that if there were young boys carrying banners or staying with the supplies, attacking them would be unethical; secondly if there was an area of injured troops tended by healers. Saphire had a clear sense of honor, but desired to know what was practiced in war.
Atreus answered, "Army ethics? Well, you NEVER attack a bloody diplomat. Don't kill any flaming healers or surrendering troops . . ." He shrugged. "Basically, don't kill anyone whose not a bloody threat. Attacking an army's supply line is usually ok, as long as you don't attack the people transporting it. Unless, of course, they bloody fight back." Atreus thought for a moment. "Panicing troops are open game until they throw down their flaming arms, but only because they're so bloody unpredictable."
Lesson 4: Terrain
Taking his place in front of the class once again, Atreus surveyed the students arrayed in front of him. Light, this isn't as hard as I first thought. "Today we cover the use of bloody terrain in battle. Terrain is flaming useful if your army is lacking in some way. For example, if you have few pikemen and the battlefield permits, you can use a flaming cliff or something to make up one side of your hedgehog. Likewise, if you have no cavalry, ambushing the Light-blind enemy while they're crossing a bridge or going through woods will decemate their forces. If you don't have cavalry, attack in terrain that will restrict their flaming mobility. If you don't have bloody archers but you do have sword-and-shield men, then attack at a short enough range to keep the enemy from charging. There are fewer flaming rules for terrain, but it's mostly apparent."
Responses:
Saphire:Saphire frowned in puzzlement. It seemed as if a lot more could be covered by the application of terrain as a variable in battle, but she was not sure. Atreus had given examples, but she didn't quite understand the concept behind the idea. "So, are you saying that elevation and space around you or your enemy can be turned in your favor?" She asked, then added after a moment. "Could other factors such as weather or the smoothness of the terrain effect the battle?"
"Of course." Atreus said. "Both elevation and the flaming wind affects how far your archers' arrows fly. Rain created mud, which slows down the flaming cavalry and arrows, as well as cutting your visiblity. The smoother the terrain, the easier it is on the bloody horsemen. There's just too many things in the surroundings for me to list with their applications in battle, particularly because you can't usually pick where and when you bloody fight. Most of the time, terrain only comes into play when a great general decides to flaming use it."
Lesson 5: The Big Picture
Walking before the class once more, Atreus spoke. "This will be your last flaming lesson before your test, and it's perhaps the most important of them, so listen closely." He stared hard at his students, pausing for a moment to pace across the room to make certain the importance sank in. "Today, I teach you what you need to know in order to use these lessons in a flaming battle. The first thing you must remember is that in a battle, plans last until the first blow. Beyond that, the bloody fortunes of battle decide the outcome."
Atreus licked his lips before moving onto the next point. "Now then, the art of tactics is ordering your bloody forces to be where they need to be before the need arises . With your knowledge of the enemy's forces, terrain, and how a flaming battle is fought, you need to predict the enemy general's deployment, and manipulate his weaknesses. He will be trying to do the same bloody thing to you, so be aware of that." A grin rose on Atreus's face. "A flaming great technique is to present a false weak spot or false strong point to control their decisions. Just be aware that your Light-blind enemy will be doing the same, and don't get caught with your flaming britches around your ankles."
"If you know where your enemy will attack, and how much of his bloody force he'll use, then make sure your army can take the hit. At the same time, always look for an unexpected way to hit his flaming weak spots. Cavalry is particularly good for this because there's nothing that'll panic an army faster than a flaming stampede of horsemen coming out of nowhere and ripping their flank apart." Atreus smiled at the memory of panicked faces. "The best way to win a battle is to hit the enemy where they don't flaming expect it and be prepared for your enemy's strike. Don't hesitate to sucker-punch the bloody fools. Any questions?"
Responses:
Saphire:Saphire finished scribbling her short-hand notes. She equated much of this lesson with Daes'Daemar , what with predicting one's opponents. But his explanation was quite general. The Aes Sedai rested her pen in the ink pot. "Can you give us an example of such a situation? Anything from a famous battle, or one you've experienced? It might help to see how these tactics would play out."
Nodding, Atreus said, "The great Hawkwing gives us a bloody great example of this . . . he was coming out of what we now call the Dragonwall, near the southern border of Cairhein when his army ran into Amaslan's army. The first of the Light-forsaken false Dragons." He smiled as a few students gasped at the name. "Hawkwing was bloody outnumbered, and almost outflanked many times. He was clearly being beaten, so at night, Hawkwing backed up into the flaming Jolvaine Pass. His rear guard gave cover as he split his army and moved . . . Amaslan couldn't see what Hawkwing was bloody doing."
"In the morning, Amaslan trusted the bloody scouts reports. No sane general would attempt a flank through a flaming mountain range, so he prepared to drive north into the pass." Pausing for suspense, Atreus continued. "Hawkwing's infantry hit Amaslan's camp from the east and west, and the cavalry hit him from the bloody south . . . Amaslan was quickly captured, and his Light-forsaken army ran . . ."
Smiling, Atreus said, "Obviously, if your enemy is expecting to just flaming pursue and easily destroy you, an ambush will quickly cut through their unprotected flanks. Still, I don't recommend bloody doing what Hawkwing did, it could quite easily have gone horribly wrong. If you're not ta'veren, I don't advise splitting your army and having your flaming cavalry riding 50 miles out of the way." With that cautionary statement, Atreus finished and glanced over the class for another question.
Ceralyn:Raising her hand, Ceralyn asked, "What methods would you suggest to use to find out what the other army is planning? Would scouts and spies be useful despite the risks, or do you use their past history in battle, or both? Is there something else that you would use?" She wanted to know what Atreus would suggest. Her and her father had often discussed this, and she was interested to hear his answer.
Atreus answered, "Light cavalry can be used for a quick recon mission, that's your bloody best source of information. Spies are very risky, but you can use them. As you gain battle experience, you'll learn that each flaming nation has their own particular style of fighting. I've mostly fought Light-blind Taraboners, so I don't know the styles of every nation. Beyond that, reputation of their flaming commander can provide good intelligence, as well as simply reading into their deployment."
Final exam.
Gazing over his class, Atreus shook his head. Light, I hope they learned enough to avoid slaughtering their first army. We'll bloody find out soon enough . . . Passing out a sheet of paper to everyone present, he said, "This is your bloody final test. Pretend that you're in Shienar, and some Light-forsaken Trollocs are coming through Tarwin's Gap . . . again. As you know, the Blightborder has the lowest guard of any point in time since the flaming Trolloc Wars, so the Shienarians ask you for help in turning back the attack. The Shienarians have the best heavy cavalry of any nation, but they have bloody few archers or pikemen. All you bloody know about the incoming Trollocs is that they outnumber you, but not by much. Also, they seem to be relatively disciplined, so you can expect a Light-forsaken Fade.
"Scouts have given you advance warning of the Trollocs, so you have your choice of bloody terrain. You are the only channeler there, but your men are flaming confident in their abilities. Write down your battle plans and explain your bloody decisions. Since the goat-kissing Trollocs are coming through, retreat is not an option. Good luck." With that, Atreus sat at his desk, watching the students write furiously.
Responses:
Bleys:The first aspect that must be addressed is terrain. Calvary are at their worst against pikemen, and we can expect pikemen, archers, and sword footsoldiers in the Trolloc army. Also, any terrain that would hinder the pikemen would hinder the calvary as well. Therefore, I woule have the battle take place on hard level ground to maximize the manuverability advantage of the calvary. It would also be best if there were some hills on my side of the battlefield to provide the archers with a good vantage point.
Now, for the positioning. This depends on how the opposition is deployed. The obvious ways for the Trollocs are either in one large mass, or as separate units sorted by weapon. In the first case, I would place the archers on the hills, and divide my cavalry into three groups, stationed together in the middle of our side initially. The pikemen I would place back in groups to protect the archers from attack. Should the enemy be in groups, I would divide the cavalry into about as many groups as there were groups of footmen and archers, positioned according to positioning of those units. The archers would once again go on the hills, and the pikemen would be prepared as best as possible corresponding to the enemy pikemen, given size differences.
As far as tactics go, should the enemy be in a mass, the cavalry would split up and try to hit the left and right corners, and the middle of the enemy line at the same time. Hopefully, this would divert enough attention to keep the enemy from focusing on one unit at a time. The archers, meanwhile, would simply fire into the mass, aiming for the Fade should it become visible. Not much can be done to aim for particular types of enemy when they are in a mass like this.
If the enemy is in units, I would have the cavalry charge the archer and footsoldier units, counting on their advantages over these types to quickly win, given that the numbers are almost equal. The pikemen and archers would occupy the enemy pikemen, trying to keem them from aiding the other units, until the cavalry could assist on eliminating the then hopefully vastly outnumbered enemy.
Saphire:Saphire knew that as an Aes Sedai sitting in on the class, she was not required to take the Final. But the exercise for applying the lessons seemed like a worthy task. She wrote in silence, relying on her memory of the geography of Tarwin's Gap.
Because of the lack of pikemen and archers, I would meet the Trollocs at the bottleneck of the mountain pass. Because the archers are so few, it would be difficult to protect the archers and thus a geographical protection on the three other sides (the Trollocs can't attack from behind the archers, and the sides are protected by the mountians). That way the pikemen are concentrated on the front before the archers.
I would split the cavalry into three groups. The first in front of the pikemen to add extra protection, the second and third each side of the pass in the mountians. The pikemen would be a last resort to save the archers, the cavalry would take most of the weight of the battle, with the archers picking off Trollocs ahead of time.
The timing would work as follows: archers would begin shooting the Trollocs as soon as they are visible. Shortly after that I would have the two sides of my cavalry ambush from the mountains, comming from the right and left of the Trolloc hord. Those of the enemy that are still able to squeeze through would be taken by the cavalry placed before the pikemen. Those that sliped by that group of cavalry would be hit by the pikemen. The archers, while the cavalry is attacking, would extend their range as far as possible to hit the Trollocs that have not yet reached my attacking cavalry, they would aim for the back of the Trolloc hord so as to miss my cavlarly while cutting down on the numbers they'll have to fight.
The only problems I can see is my calvarly's ability to move quickly and (without slipping) down the mountian side. Because they are heavy weight, I would need to send them quickly to meet the Trolloc army. Fair weather would be optimal because mud would slow my cavalry, and the rain would slow the arrows.
Crauhr:After being assigned the final assignment Crauhr stayed seated and thought a moment. "In this situation I would let the Trollocs come to me. Defense is the best offense. I would put my archers at the highest hills nearby and surround them with the calvary. I would hide my few pikes and footmen at the base of the hill. The Trollocs will be at a disadvantage when they try to charge up the hill, while my calvary will be at advantage. After the Trollocs charge, my pikes and footmen would come out and surround the base of the hill. The Trollocs will then be at an even greater disadvantage because they are now surrounded. After thinking it though again Crauhr put it down on his paper and turned it in to Atreus."
Ceralyn:The first problem is that of location. The battle will be fought in the mountain pass at Tarwin?s Gap. This is to make up for the lack of pikemen. The mountain walls will form two sides of the hedgehog. The pikemen can then fill in the front and back. The pikemen in the front will be a good counter for the Trollocs?s speed. Even though the Trollocs would find it practically impossible to get around the pass, I plan to form the back, as a precaution- nothing is ever a sure thing. The cavalry will form the bulk of the attack, since there are few archers. They will form the traditional ring of the hedgehog, with the archers in the center. The Trollocs will have only one place to attack. My archers could shoot any that attempted to get on the top of the mountains, and the pikemen will keep them away from the flank. Also, as an element of surprise, I will kill the Fade, leaving the Trollocs with no leadership. Many of them will die from the Fade?s death, and the rest will be easy to kill once they have no one to guide them, even if they do outnumber the Shienarians.
Marttin:
Atreus's comments:Not bloody bad choice of terrain. Putting your archers on a hill to increase their flaming range is a good idea. Basing your positioning on the way the Light-blind Trollocs are coming is pretty good, but for the groups, you probably shouldn't just meet group for group because they outnumber you a bit. For the mob, the double-flank is a good idea, but hitting them at the front and corners will drive the goat-kissers back . . . right out of your archer's range. It'd probably be better to have your bloody cavalry hit them from the left and right, not at the corners. Even better might be flaming hitting them in the front and back, it'd hurt their morale more. I don't see how your pikemen would be able to harry the goat-kissing enemy pikemen, but hitting the pikemen with archers is good. All in all, not a bad plan, although it would have been better if you'd mentioned what you'd do to counteract being outnumbered in the first place.
Atreus's comments:Good choice of terrain, a bloody bottleneck is a classic way to destroy a larger army. Protecting your flanks with mountains is great for maximizing use of your flaming pikemen. The timing of the whole operation is good, but it might be better to have the flank attacks go at the same time the goat-kissers hit the center cavalry group. That way their attention is split in three flaming ways instead of just two. You're right about the bloody problems with cavalry in the moutains, but Shenarians are used to mountain-fighting. Good job.
Atreus's comments:Burn me, I'm glad you're not leading an army. You completely ignored the fact that you're flaming outnumbered. You have very few pikemen and footmen, so you're spreading them out trying to surround the goat-kissing Trollocs? You don't have enough bloody men for that! The strength of cavalry is their mobility, and you're going to flaming use them for your defense? Light, were you listening to my lectures?
Atreus's comments:This plan is a bloody good one, and could win the battle. Using the Pass itself to make up for your flaming lack of numbers is a good idea. It's good that you've taken bloody unexpected moves into account, surprise often wins the day. On the other hand, the great strength of cavalry is its flaming speed, which doesn't really come into play in your plan. Your idea of trying to kill the Fade is a good goal, but the heat of battle is usually too bloody hectic for things like that to be planned. Once the two armies meet, battles quickly become a flaming chaotic mess; soldiers often can't see more than a couple feet.
·Heavy Cavalry in a group just outside the pikemen, and flanking the pikemen, so as to allow the cavalry to harry the flanks of the trolloc army.
·Sparing Pikemen surrounding a small group of archers, because many of the trollocs may be carrying swords, and archers can devastate swordfighters. The pikemen will also help to defend the archers, though, against the axes and
·Allow the heavy Cavalry to charge, but only when they are sure that the Hedgehog formation has slowed the Trollocs enough. This allows them to act quickly, and with speed which the trollocs won?t have.
·Allow the Van to be purely pikemen and archers. This may be a sacrifice, but to let the heavy horse charge into the axes, swords and pikes of a trolloc horde is a much larger sacrifice.
·Let the heavy horse charge, and harry the flanks of the Trolloc army, since cavalry can ride down infantry, and a quick lance thrust spits all necks
·Move the formation about to try and encourage the spread of the Trolloc army without allowing the current formation to spread too thinly, and thus allow it to be wiped out. This allows the forces to eventually break through the formation, if executed properly, and the forces can then surround the trollocs, making the killing easier.
·Channeler goes for the fade, because the channeler can easily use the one power against the fade, and likely destroy him by earth singing, or battle weaves that can devastate the land, should it be needed.
Atreus's comments:Your choice of flaming formation is adaquate, if a bit predictable. I would have preferred you discuss what types of bloody terrain features you would use and why, but your plan is still valid. Your idea of forcing the goat-kissing Trollocs to spread is a good way to smash them, divide and conquer. Surrounding them after dividing them could work, but only if by that point they had taken enough losses so that you outnumber the Blight-loving beasts. Focusing the channeler against the Fade is a good idea, but a battle might be too chaotic to see him clearly enough to direct weaves against him. I would have liked you to go into terrain and timing in addition, but you show a good grasp of the bloody basics at least.