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Out of Date - Please proceed with caution

"How do I get started?"

  • Read this page, it's designed to get your feet wet.
  • Check the Grey Tower (GT) FAQ and the Warder Yard FAQ to learn who's who and what's what.
  • Keep in contact with your Mentor and ask questions. If you haven't been assigned one within a few days of joining, contact the Mistress of Novices, Master of Soldiers or Master of Training.
  • Learn to navigate the Tower in and out of character (see below for a start).
  • Take a look at the Raising Requirements page. This outlines the things you will need to do to rise in rank to Accepted/Dedicated/Ji'val and eventually Aes Sedai/Asha'man/Gaidin.
  • Keep in mind that the Grey Tower is VERY social. It's not just a center for creative writing based on WoT, it's also an online community. Feel free to contact people for simply chatting, role-playing, or help.

The Pecking Order of the Grey Tower

"Whose sleeve you should tug on"

1. The Amyrlin Seat, The M'Hael, and the Mistress of Arms (MoA)
2. The Keeper of Chronicles (KoC), Keeper of Archives (KoA), and the Gaidin Captain (GC)
3. The Mistress of Novices (MoN), Master of Soldiers (MoS), Master of Training (MoT)
4. Ajah Heads and Sitters
5. Aes Sedai, Asha'man, and Gaidin
6. Accepted, Dedicated, and Ji'val
7. Novices, Soldiers, and Drin (you)

Mentors:

To find out what the mentor system is about, go to the Mentor Information page. You can contact your mentor whenever you have any questions -- that's what they're there for!


Out of Character (OOC) Navigation:

Most of the links you'll need are provided by the pull-down menus of the Grey Tower on the left and right of the GT homepage. There are also links to most of these pages on the navigation bar at the top of every message board. These are what the less obvious ones in the Grey Tower are for:

  • The Member Listings, Biographies, and WoT Cultures are useful for understanding the backgrounds of your fellow learning ranks and those in higher rank. You can also use these biographies in order to see whom you may want to be bonded to in the future should you want to pursue that. (writing style is a good indicator).
  • The Bond Listing is useful for figuring out who is bonded and promised to bond (i.e.: who is taken). Someday you can be listed there too! Promises are in-character agreements to bond later (usually after both characters are fully raised). E-mail the Master of Arms (MoA) if you have questions, for they make bonds and promises official and govern this listing (and others associated).
  • GT Maps and Diagrams are useful mainly to orient your character (see below).
  • The Rules for the Learning Ranks, Daily Schedule for the Learning Ranks, and Punishment pages govern what your character (is allowed) to do. Your character can break these rules, as they can often provide great character development, but see the Punishments page for the in-character consequences.
  • The Skills and Benefits menu is the hub of what qualifies your character and defines Warders from channeller characters. A certain amount of weapon skill points is required for each raising to the next training rank, so it is important to learn to grasp how the system works! See the Weapon Skills Info. Page first in order to understand the system, then the Member's Skills to see what a typical balance of skill looks like. Use the Weapon Skill Form to submit proof of earning skill to the Master of Arms (MoA). The MoA governs this system, so e-mail him if you have questions.
  • Benefits are supplementary to the Weapon Skill System, and optional. Read up on the Benefits Information page in order to understand how they flesh out your character's attributes and describe his/her fighting style. Similarly, the Member Benefit Listing can demonstrate how certain characters choose to describe what their characters have mastered, and the form submits proof of you mastering these attributes to the Amyrlin, M'Hael, or MoA.
  • The Administration Offices is the message board where you post visits to Officers. Theres a seperate board for each of the Officers. Simply inform the relevant Officer if you report there, though you should of course have a good reason (IC) to do so. Perhaps you haven't gotten your schedule yet?
  • The Hall of Sitters is only viewable to you. Do not post there! It is good to keep an eye on it, so you know what's going in the Tower's governing body. The MoNSTers represent you there in votes and discussions, so e-mail them if you would like to participate in a thread. There is also a submission form available for you to submit your opinion on a current discussion that will be posted directly into the discussion for you by a member of the Hall.
  • The Main Message Board (MMB) is the hub of out of character(OOC) discussion of the GT. The Warder Yards have their own main OOC board, but they frequent the MMB as well (perhaps even more).
  • The Learning Ranks board is dedicated solely to you and your peers in the learning ranks. They can take place in the Novice and Soldier Halls (The serpentine building) or the Warder Yard or the Accepted and Dedicated Halls (the Outer Ring of the Tower).
  • The Day-to-Day (D2D) board, the big "grab bag" of in character interactions for the whole Tower.
  • The Out of Tower (OOT) board is for short stories that take place outside of the Tower.
  • Major Role Plays often occur out of the Tower, but have more extended stories. Note that you aren't allowed to be outside the Tower without supervision ;).
  • The Gardens are the favored area for romance and pleasant talks (and some *Trainees use them for practicing weapon forms!) This is another represented area of the Tower.
  • The Warder Yards is a separate section of the site especially for the Warders, people who can't channel but dedicate their lives to protecting channellers. From there you can get to a number of Warder-related pages and message boards.


Other Useful Areas:

  • The Hall of Ajahs - Links to all the Ajah sites.
  • Portrait Gallery - Visual representations of GT members.
  • Class Listings - Check under Character Development to find classes that will teach you in the uses of the One Power, Weapon Skills, Benefits, Talents, if you want your character to be skilled in more than just the Power. Some classes are also just great tools to help you flesh out your character and develop them.
  • Tower Slang and Acronyms - Here you can find definitions for all the slang terms we use here.


Classes:

Those of intermediate rank (the Accepted, Dedicated and Ji'val) often teach classes in order to fullfill their Raising Requirements. Therefore, if you want to get taught a certain subject, look for a class on that matter first. You are not required to take the class, you are free to try and find a private teacher, but taking the class helps someone else at the Tower pass their RRs. If the class doesn't cover what you want to learn exactly, you could contact the teacher to see if you could roleplay some extra teaching among the lessons.


Manners and Etiquette:

  • Do not, I repeat, DO NOT god mode! God moding is defined as role-playing in an unrealistically powerful or skilled manner. The One Power Strength, Talent and Weapon Skill Systems are here for a reason.
    • How Not to God Mode by Accident:

Use the One Power Strengths page and the Talents page to their full potential to determine how good your and/or another's character are at a particular task with the Power. For instance, if Water is your weakest element, you should have a hard time learning, or doing, any weave including Water.

    • Likewise, use the Member's Skill page (from the Warder Yards) to determine the gist of who will win in a spar or fight by mundane weapons. If your fellow learning rank is Skilled (3pts.), and you are Trained (1pt.) in sword, your character should lose unless something unusual happens.
    • If another character has a Benefit in something, and you do not, respect it (i.e.: if another character is a master of Disguise, and you are not, you almost certainly won't be able to tell if they are not who and what they say they are).
  • Respect in-character authority. It's considered childish and poor writing to role-play a modern teen in angst, unless it's central to your character. Respect out of character for Officers is also important, simply because they volunteer their free time to maintain and develop the site.

Tips On How Not to Show Disrespect by Accident:

    • In character, address all fully raised GT members by their rank (i.e.: Sarine Sedai, Sitter Josua Asha'man, Tomas Gaidin, Master Anduilah Asha'man (for the MoS), Keeper or Keeper Eline Sedai (for the KoC), Father or Mother (for the M'Hael and Amyrlin, respectively) ).
    • See: Rules for the Learning Ranks for protocol when addressing those of higher rank in character.


General Advice:

You are recommended to sign OOC posts with your name, and rank as if it were an in character letter. Include an e-mail address and/or IM screen name when appropriate.

  • When you write to the Admin (greytower1@gmail.com), please include "Attn:" and the title of the Officer you are writing to in the subject line, even if you include another topic header (i.e.: Weapon Skills Attn: MoT).
  • In character, do not mention One Power Strengths, Talent Points or Weapon Skill Points. Instead, use general descriptions ("Strong", "Weaker than X", "X is one of my stronger Talents", etc) for OP Strengths and Talents, use the preferred verbal descriptions ("Trained" "Skilled" "Expert" etc.) for WSP. The term "weapon skill points" should only be used out of character.
  • Take your in-character duties and working with the One Power very seriously. Theoretically, one could easily get oneself killed for stepping out of line or not listening to warnings. The OP is dangerous and addicting.