From The Grey Tower Library
Over the history of the Grey Tower, weaves has found their way into many aspects of the site and the writing but haven't really been given their own identity. There are Benefits, Talents... but at the end of the day Aes Sedai and Asha'man channel Weaves! It is about time for them to have their own section.
This list of weaves is intended to be for inspiration / reference only, and you are in no way restricted to only what is listed here. You are welcome to make up weaves, rename them, perform them differently, or add your own details as you see fit.
If you are interested in adding weaves to this page, please send its name and description to email@example.com and the Triumvirate will review your request.
Please note that this page is under construction and will likely be reorganized/redesigned.
Type of Weaves
A simple break down of the types of weaves. These write ups are (mostly) taken from the Wheel of Time Roleplay Handbook.
Conjunction deals with the most common weaves and talents. Its weaves grants the channeller the ability to bond a warder, detect the location of others and sense shadowspawn.
This connects the Channeller to the earth. It's weaves grand the channeller the ability to sense minerals, split open the earth, and create land-shaking earthquakes.
Earth Singing is very difficult for most female channellers. So all weaves that have this type, unless that character is specifically strong in Earth and Fire, will more likely be Moderate or Difficult regardless of rank.
There are the most common of all the types, and relates to the control of the elements: the creation of light and fire, control over water, and the use of hardened air as tool or weapon.
Weaves of Illusion affect the minds and senses of those who witness them, causing them to experience often spectacular effects.
Weather weaves connects the channeller with the primal forces of weather, allowing him or her to control wind, rain, warmth, and even lightning. These are also known as Cloud Dancing weaves.
The talents of Healing involve repairing damage done to the body and mind; the fine work of accelerating and assisting the body's natural healing process. Ionically though, the same skills apply to damaging the body and mind -hence, a number of the weaves inflict pain, damage and death. But these are things not taught, or are lost to the Ages.
The weaves of Traveling allow a the channeller to travel great distances in short periods of time- or even instantaneous. Furthermore, some Traveling weaves create bridges to entirely different realms, such as Ter'Aran'Rhoid.
Wards protect the channeller, or an object or place, from the observation or interference of others.
The area encompassed by a warding weave cannot overlap, contain, or be contained within another warding weave.
Novice and Soldier Weaves
|Create Fire||ELEMENTALISM||Fire||Easy to Moderate||Depends on Size|
|Disguise||ILLUSION||Air, Fire, Spirit||Easy||Well practiced by pranking novices and Soldiers|
|Folding Light||ILLUSION||Air, Fire||Easy|
|Voice of Power||ILLUSION||Air, Fire||Easy|
|Whirlpool||ELEMENTALISM||Spirit, Water||Easy to Moderate|
Accepted and Dedicated Weaves
|Arms of Air||ELEMENTALISM||Air||Moderate to Difficult|
|Barrier to Sight||WARDING||Air, Fire, Spirit||Easy to Very Difficult|
|Blade of Fire||ELEMENTALISM||Air, Fire||Moderate|
|Circle of Silence||WARDING||Air, Fire, Water||Easy to Difficult|
|Current||ELEMENTALISM||Spirit, Water||Moderate to Difficult|
|Dream Shield||WARDING||Spirit||Easy||The lower your rank and skill, easier to be broken|
|Earth Delving||EARTH SINGING||Earth||Moderate|
|False Trail||CONJUNCTION||Spirit||Moderate to Very|
|False Wall||ELEMENTALISM||Air, Earth||Easy to Moderate|
|Fiery Sword||ELEMENTALISM||Air, Fire Spirit||Moderate|
|Fireball||ELEMENTALISM||Air, Fire||Moderate to Difficult||Based on Element Talent|
|Foretell Weather||WEATHER||Air, Water||Easy|
|Harden Area||ELEMENTALISM||Air||Easy to Moderate|
|Harness the Wind||WEATHER||Air, Water||Difficult|
|Heal||HEALING||Air, Spirit, Water||Easy to Very Difficult|
|Lightning||WEATHER||Air, Fire||Very Difficult|
|Mirror of Mists||ILLUSION||Air, Fire, Spirit||Easy to Moderate|
|Raise Fog||WEATHER||Air, Water||Moderate|
|Renew||HEALING||Air, Spirit, Water||Easy|
|Shield||WARDING||Spirit||Moderate to Very|
|Tool of Air||ELEMENTALISM||Air||Easy|
|Wand of Fire||ELEMENTALISM||Fire, Earth||Easy|
Aes Sedai and Asha'man Weaves
|Caressing the Child||HEALING||Spirit, Water||Moderate||Yellow Ajah; Aiel|
|Earthquake||EARTH SINGING||Earth||Moderate to Very||All|
|Fire Trap||WARDING||Air, Fire, Spirit||Easy to Difficult||All|
|Grenade||EARTH SINGING||Earth, Fire||Moderate to Very||All||Easier for Men|
|Heal the Mind||HEALING||Air, Spirit, Water||Moderate||TBD||Lasts One Minute|
|Master Ward||WARDING||All||Moderate to Difficult||All|
|Passing the Bond||CONJUNCTION||Spirit||Easy||All|
|Seal||WARDING||Air, Fire, Spirit||Easy||All|
|Ward against OP||WARDING||All||Easy to Very||All||Depends on Size|
|Ward against People||WARDING||Air, Fire, Spirit||Easy to Difficult||All|
|Ward against Shadowspawn||WARDING||Air, Fire, Spirit||Easy to Difficult||All|
|Ward Bore||WARDING||All||Easy||Blue, Brown, Green and Red|