M'Hael: Daimenin al'Donai - First Seeker: Aric Cosamaru - Amyrlin Seat: Amora en'Damier - (Grey Tower Admin)



Below is a listing of all the objects made with the One Power currently located in the Grey Tower. If you have anything to add, please read this page first, then submit a brief description of its appearance, purpose, and any special characteristics. If you would like to borrow, study or use any of the ter'angreal for whatever reason, you should email your request to The First Seeker. Also, please note that there are some wards around the storerooms themselves. Finally, please note that not all of these ter'angreal are known about outside of the Indigo Ajah.

[Ter'angreal] [Male Angreal] [Female Angreal] [ Male Sa'angreal] [Female Sa'angreal] [Power-wrought Objects]

The ter'angreal of the Tower are objects that have been created for a single, specific purpose. Other than those ter'angreal created very recently, when the technique was rediscovered, all ter'angreal were created in the Age of Legends and their functions are not always known. Please note that those objects listed below that are considered dangerous will be kept safely away from the others.

Description Function Location Origin
A golden sword with a red jewel in the hilt, which seems to glow dully even with its own light. When Fire is channeled into the jewel, fire issues from the tip of the blade, then envelops the blade in fire, which is harmless to the wielder. Also, when one is using the sword, the ter'angreal seems to fight back, and try and keep the threads of fire coming into the blade, and it is impossible to split your flows after you start channeling into it. The Vaults Created by Tukal Asha'man
A simple silver chain, from which is hung a pendant of a running wolf, carved from rosewood. This ter'angreal, made by Owyn Terrant, contains a sort of "essence" of Owyn, that, if Ben channels into it, will eventually impart itself on the Soldier's mind. It doesn't work for anyone else, however, and, after a while, the imparting of the essence will be permanent, and the pendant and necklace will become simply a trinket of the bond Ben and Owyn share. In the Vaults Created by Owyn Terrant
A necklace, the delicate chain is shaped like a vine wrapping around the wearer's neck. The amulet is carved to look like an avendesora leaf, which is a metallic silver except for the clear crystal center. The necklace was designed for a Dreamer. When worn worn during sleep it keeps a record of each dream which can then be accessed at any time by a weave of Spirit directed into the clear crystal part of the amulet. When this weave is placed through the ter'angreal a filmy white smoke pours from the avendesora leaf. This smoke serves as the background on which is played the dream. The Vaults Unknown / Family heirloom
Two ornately patterned and interlocking rings made from a gold/silver alloy. The rings act in the same way as a bond would except if a man is wearing one it glows every time he channels fire. A warning must be given though that the rings must be used between equals. The relationship the rings form between a channeller and a non channeller is more permanent and the rings cause the couple to be drawn together. Parting of such a relationship can lead to insanity and possibly even death. The Vaults A jewelry shop in Baerlon
A necklace of silver butterflies that gradually gets smaller until it clasps in the back. Each butterfly has wings carved of a clear crystal and the largest butterfly in front has a body of crystal also. When you channel Air and Fire into the wings of the largest butterfly you get an effect similar to the Mirror of Mists--invisibility. The Vaults A jewelry shop in Baerlon
Reflective gray glass from outside the Tower, clear from the inside, that fills the panes of stone columns of the Tower. Each pane can be tinted darker with a slight weave of Spirit. This glass provides structural support, protection from siege and natural disasters, and enables Tower members to view the world from the Tower without being seen themselves. The smooth gray stone pillars that support the Tower would fall before power-wrought glass would crack. Every window pane on the Tower Grounds, and the highest ceilings in the Wheel and Serpent structures. Created by Indigo Ajah using a rediscovered technique from the Age of Legends
Water appears from nowhere at the top of the waterfall to fall into mist and the Sinuous Lake where it disappears into nothingness on the northern side. The waterfall itself is composed of smooth stone and moss and is fused with the Gardens wall. The weave that transports the water is a combination of saidin and saidar. Apparently just for asthetics, it does add a mysterious quality to the Tower Gardens. In the Gardens, the southwest corner. Created by the Indigo Ajah while building the New Tower.
A simple wooden flute which is ornately carved with vines and leaves. It comes with a matching case, though the case serves only to hold the ter'angreal itself. The flute appears to act as an angreal and a ter'angreal at the same time. It allows Jessica to form weaves much larger and more intricate than she can unaided. It is activated by playing a song which corresponds to the weave that you wish to perform. Still under study. The Vaults Illian
A medallion, in the shape of a falcon taking off into flight. It is silver in color, mostly, but the eyes are two rubies set deeply into the metal. It is worn around the neck from a silver chain. Channelling Flows of Spirit into it allows the channeller to communicate with wolves in the same fashion as Wolfkin. It doesn't provide the other powers of the Wolfkin, however. The Vaults Elman's Creek
A statuette of a great Oak tree in full bloom. Very artistically carved model roughly a foot and a half tall. Effectively blocks a channeller from channelling any weaves of Spirit. It does not affect the channeller's ability in any other way. The Vaults Created by Daimenin Asha'man
A small statue of a Pine tree nearly a foot tall. It is made out of Cedar wood and the pine cones are tiny jewels which sparkle with more than the normally refracted light. The tree causes the bearer to fall into a deep sleep. Further research shows that the subject is effectively blocked off from Dreamwalkers' attempts to reach their dreams. If the subject themself is a Dreamwalker it inhibits their abilities for the duration of their sleep. No channeling is required. This object is very dangerous! The Pine must be taken from the holder in order for him or her to wake. If not, then they will never wake! The Vaults Created by Daimenin Asha'man
A forest of individual carved wooden statuettes numbering 37 in all. Trees of all kinds, just over a foot tall each. Each Tree gives the holder a sense of peace, easing stress. No channeling is required. Daimenin Asha'man's Office. Created by Daimenin Asha'man
A clear rod, half a foot long, and an inch thick, etched with geometric designs, mostly triangular in nature. Purpose unknown. The Vaults Grey Tower
A large contraption with eight visors hanging from it. The visors are all in the insectoid style like that of Seanchan armor. One visor is much larger and is connected by some strange silky filaments to seven smaller versions of itself. Used to create a 'mindscape' to interact with a patient's subconcious. The Vaults Created by a team of men and women of the Indigo Ajah, based upon anonymously submitted sketches.
A small grey cube of stone, otherwise unmarked. Prevents the rotting sickness associated with saidin from affecting a male channeller when saidin is channeled through it. Increases rate of effect of the madness associated with the Taint; limits the amount a channeller can use, though the channeller is not aware of this limitation. The Vaults Mountains of Mist
A black spear, but instead of a spearhead it has a one edged slightly curved short-sword blade on the end. A line of some strange cursive script covers it, bracketed by a pair of ravens. Another pair of ravens are on each side of the blade. All in all it is around 5'6. Unknown The Vaults Unknown
A teardrop-shaped moonstone necklace pendant. On the full moon, it allows non-Wolfkin to hear and speak to the wolves. The Vaults Mountains of Mists
An ornately carved silver mirror. Unknown, potentially very dangerous. The Vaults Unknown
An ivory bangle entwined with treefoil leaves. While holding the One Power, if one sings a song, it allows for Tree Singing. Only works for female channellers. The Vaults The Three-Fold Land
Small statue of a man and a woman holding hands Allows an increase in channeling ability for mixed-gender links. The Vaults The Three-Fold Land
A transparent box that glows softly when Spirit is channeled into it (to re-charge it). It is lightweight about 6'x6'x6'. There are 6 of them. When the dreamer is sleeping, the ter'angreal glows a soft blue. When the dreamer learns how to sleep on command, they can touch the ter'angreal without falling asleep. When they wake, they can view their dream in the box. The edges will glow a light red if the dream is a prophecy, yellow if someone has entered the dream, green if someone has viewed it, purple if they successfully shielded their dreams, and blue if it was a simple-undisturbed dream. The edges will flash colours if multiple things happened wile the dreamer slept. (6 ter'angreal total) In the beginning, each will be able to record the dreamer's dreams when they sleep, and let the dreamer know what kind of dream it is, make them fall instantly asleep when they channel spirit into it, as well as shield the dreamer. It is a teaching tool. As the dreamer learns how to do each of those skills, the ter'angreal will stop doing it for that dreamer. Ex: A student has learned how to shield their dreams, as soon as they are able to do it without the use of the ter'angreal, the ter'angreal will no longer be able to do it for the Dreamer. The Vaults Created by Amora en'Damier Sedai
A polished stick of wood, about an arm in length and thickness, but very lightweight. A branch with a single leaf grows out of it making a "Y" shape. Unknown Vaults Cairhien
A set of one silver necklace and one gold one. Unknown The Vaults Andor
Two balls of light set in a stone statue of an ivory cat. The balls of light are its eyes. Unknown The Vaults Cairhien
A great serpent ring intertwined with a sword. Can be worn as a ring, but also comes with a chain to be worn around the neck. Unknown The Vaults Tear
A mask with gold plating which covers only the upper half of the face, and is held with one hand.Later altered physically to be “hands free” with strings to tie onto the head with. When Earth and Spirit are channeled into it and tied off, it allows the channeler to "set" a face into it, so that the wearer of the mask may assume that face. Will continue to do so until the face "set" into it is changed. In the possesion of Daimenin Asha'man. Tear
A figurine of a dog that appears to change colours and morph into other creatures. Unknown The Vaults Andor
A small crystal flute. Unknown The Vaults Created by Xéia Loragán
A long curved sword with one edge sharpened. Although the design is common, where most blademasters have a heron engraved on the blade, there is a rose in full bloom. When concentrating, the bearer can cause white fire to engulf the blade. The fire is death to any Shadowspawn and gives very minimal protection against the Dark One's devices/actions (e.g. entering dreams, bubbles of miasma along the Pattern). Use of the white fire is very draining and can cause death if not used carefully. The Vaults Given to Radithan Rakul by Nefaline Inowain
An Aiel Dagger with a Dragon head engraved in the blade. Cuts weaves like Spirit Blade. The Vaults The Three-Fold Land
A pouch of red glass beads When shattered, they erupt and explode with intense force and heat into fire. FRAGILE AND EXTREMELY DANGEROUS! The Vaults Grey Tower
A carving of the Dragon symbol of Lews Therin Telamon in the War of Power. When channeled into with all five of the Powers, it begins to glow. Use Unknown The Vaults Grey Tower
A crystal sword, but definitely made of heartstone, too. Glows fiercely when channeled near. Use Unknown The Vaults Grey Tower
A miniature Portal Stone made out of crystalline heartstone. Believed to "phase" the user out of this world when the flows for making someone invisible are channeled into it, thus making them invisible, and into a world so much resembling our own, except for the fact that time passes so slowly, it appears not to at all, but the user is unaffected by this time change. The strangest thing is that the world passes so slowly, but whenever this ter'angreal is used, the world is at the same time as our own. In this other world, the One Power glows brightly on the ground, in the air, in fire, in water...everywhere, but only to those who can channel. Maybe as a result of this, or something that results of it, the One Power is stronger there. It is estimated that your ability is increased by 300% in this world. The Vaults Grey Tower
A huge globe, at least ten feet in diameter, that hovers over any surface, thus making it somewhat easy to move. It is made of an unidentifiable metal that resembles crystalline heartstone. Use Unknown The Vaults Grey Tower
A box, made out of some sort of thick paper, that holds many sticks with blue tips. When one blue tip is scraped upon the side of the box, sparks fly. When raked harder along the box, the blue tip ignites into a small fire that slowly consumes the stick. The Vaults Grey Tower
Statuettes of two Lions, carved in the middle of pouncing on their prey. About 8" long, white marble. Use Unknown The Vaults Tear
Silver armband decorated with Moonstones. Use Unknown The Vaults Tear
Disc, five inches across, metal, etched with green vines and red fruit. Properties unknown, other than it grows warm when within 10 feet of a male that is channelling. The Vaults Tear
Pale yellow glass pear, four inches high, about half that around. Use Unknown, though it is known to be Healing related. Considered dangerous for study. The Vaults Tear
Small stuffed Lamb. Stone eyes. Use Unknown The Vaults Tear
Rectangle Plaque, about 8"x14"x1", red marble flecked with black. Inscribed with the words "Time and Time Again" in the old tongue. A crow is carved in each corner, perched on a sword. When Spirit and Fire are channeled into the plaque, the immediate future of the channeller, including the consequences of his (different) actions is revealed. Can be addictive. The Vaults Tear
A misty blue teardrop shaped stone, with a ter’angreal chain. Warns of danger. When danger comes, it will slowly change colour until it is blaring white, and it will warm up until it burns the flesh. The amount of danger will signal how hot, and what colour it gets. It slowly shifts across the spectrum. In severe danger it will emit a sharp light as well. Vaults Unknown, found by Nymere Sedai.
Six foot high smoky grey crystal tree, with leaves that match those of the Tree of Life. Channeling various weaves will send the user into Tel'aran'rhiod, occasionally without allowing them to return. The Vaults Grey Tower
Small crystal ball, with the image of a blood red wolf's head captured within it. Channeling all five powers into it will allow the user to sense what, if any, violence has occurred in an area. The Vaults Mountains of Mist
White stone carved in the shape of a pyramid. Completely smooth and unmarked on all sides. Purpose unknown. The Vaults Found in the Three-Fold Land
A chain of indeterminate metal, connected into a circle. On close inspection, each of the links appears to be a smaller chain made of ever tinier links, and those links appear the same. When channeled into, the wearer's Warder Bond (and any similar bonds) are broken. The side effects are much lessened but depend on the length of time which the wearer has been Bonded. If the bond is relatively new (about 10 years) then there are few to no noticeable side effects. The usual side effects of breaking the bond become stronger as the Bond becomes older until full side effects are encountered with an old bond (about 100 years). The Vaults Found in the Three-Fold Land
A small cylinder, of clear crystal, as long as a large man's hand. There appears to be liquid within it. Purpose unknown. The liquid changes colour for unknown reasons. The Vaults The Three-Fold Land
Stone disc, with mottled brown, grey, and blue markings, three feet wide but light enough for a child to carry. Carved with a inward spiral on both sides. Purpose Unknown The Vaults Found in the Three-Fold Land
Milky blue coloured globe, apparently glass but unbreakable. Four inches in diameter. Purpose unknown. The Vaults Grey Tower
Black, shiny stone block, four inches square. Etched on one side with a complex design in what appears to be silver. Purpose unknown. The Vaults Grey Tower
Statue of an old man, with cane. Made of a brass coloured, unknown metal, exactly three feet high. Purpose unknown. The Vaults Grey Tower
Dark metal dagger, eight inches long. Carved with what seems to be Ogier script on the blade. Ornamented with an opaque green stone. Purpose unknown. The Vaults Grey Tower
A palm-sized sleeping house cat made of silver. With spirit the channeller will fall asleep and find themselves in the Dream World. A cat known as Tolouse will appear and act as a guide. He has been known to teach about the World of Dreams, find lost people, and act as a scout. However, like a cat, he will not give a straight answer. Unfortunately he only seems to respond to members of the en'Damier family, although it is theorized that any channeller can enter the World of Dreams with the ter'angreal's aid. In the possession of Amora Sedai Created by Amora Sedai
A small moonstone about the size of an eye. This moonstone that once was worn in Amora's hair now contains her memories just prior to her disappearance. A thread of spirit will activate random memories. If worn on the forehead: people, places, or object associated with Amora's life will activate specific memories. Finally, if removed from the body and spirit is channeled through the moonstone memories will appear as translucent images. Unfortunately no way has yet been found to make the memories flow in sequence. In the possession of Liana Sedai Created by Amora Sedai just before her disappearance.
A circular shield with the emblem of a wolf's head in the centre. The inner-ring is a circle of fire, the outer ring a circle of water. When touched by Jaisen Davram the wolf's eyes glow and the rings seem to move. Has a mild ability to keep back the taint and act as protection. Must be recharged with spirit but once charged it will work automatically. It can, however, only be touched by Jaisen Davram (not even Amora). Otherwise some of the taint will flow into the person who touched it, that person will feel their skin burn until they drop it. Unknown Created by Amora Sedai
A moonstone the size of a thumbnail. Once worn in Amora's hair. To locate Amora. Her general direction can be felt when held by Keyeren Asha'man. The Vaults Created by Amora Sedai
A pyramid fading top to bottom from red to purple through the rainbow. When touched it will play seductive music. Theorized to be used in a sa'sara dance. The Vaults Created by Amora Sedai
A golden hoop just big enough to step through. For creating gateways with a weave of fire. Unfortunately the gateway can't be directed and will appear in random places around the world. Could be dangerous if the gateway appears in the sea or solid rock. Use with caution. The Vaults Created by Amora Sedai
Two of the remaining ter'angreal torches from the Blue Hall prior to the Breaking of the Tower. Black handles, iron bands circling the top. When ignited with fire a blue flame will burn until the weave ceases or is untied. A light source, and decoration. Storerooms, used as lighting Created by Amora Sedai
A hand-sized glass perfume bottle with streaks of yellow. When liquid is poured inside it will turn yellow. When poured out over the body of the sick, it will change colour according to their diagnosis. Unfortunately, not all of the colours have been deciphered. If ingested , the subject will immediately sleep and stay in stasis for 24 hours. The Vaults Created by Amora Sedai
A brown wooden puzzle box. Unfortunately the trick to opening the lock and finding the key are have not been discovered. Unknown what will happen if the box is opened. Potentially dangerous! The Vaults Created by Amora Sedai
An ornate silver necklace set with moonstones, ranging from thumb-nail sized in the middle to smaller moonstones to the sides; feels moderately heavy to wear. Will increase the female wearer's probability of conception. Every woman who has worn it has conceived a child, the first to wear it in the Tower (Amora Sedai) bore twins. May slightly affect behaviour towards partner. No direct effect known on males. The Vaults The Three-Fold Land
A finely made necklace of firedrops and sapphires set in gold. The gems emanate an unearthly glitter in the sunlight. The wearer can sense a male channeling saidin, and the direction he is in. The Vaults Created by Dedicated Calidius
A large silver ring designed for a man's finger. When examined closely complex intricate designs of leaves, vines and other minute details and complex colours can be seen. Linked with the ter'angreal below. When Spirit is channeled into the ter'angreal, the Travelling weave will be reproduced allowing Travel to the owner of the other ter'angreal. Unknown Created by Valehru Asha'man
A silver heart shaped pendant with a hole on top for a piece of string to go through it so as to act as a necklace if desired. Linked with the ter'angreal above. When Spirit is channeled into the ter'angreal, the Travelling weave will be reproduced allowing Travel to the owner of the other ter'angreal. Unknown Created by Valehru Asha'man
A rod, about six inches in length, made of black crystal. When saidin is channeled into it, it enables the user to create gateways as if they were a Traveller (equivalent to Talent rating of 2). The Vaults Created by Rihari Asha'man
A bracelet made up of two dragons that dance about each other, intertwining. One has eyes made from amethysts, the other from emeralds. The effects may only be used by Saphire en'Damier or her descendants. When worn, the ter'angreal grants the ability to sense the direction of Saidin being channeled. Any mixed-gender links including the bearer will have all effects increased by 20%. If Spirit is channeled into the ter'angreal, or if the ter'angreal is broken then the bearer of the linked ter'angreal to know their exact location (noted by a *). Finally, the bracelet grows cool when Shadowspawn are nearby. In the possession of Saphire Sedai Created by Daimor Asha'man
A woman's gold wedding ring, with "Forever Yours" engraved on the inside. When spirit is channeled into it by Chialla Krislen it creates an illusion of Rihari al'Taihu. Unknown Created by Rihari Asha'man
A man's golden wedding ring, with "Always in my heart" engraved on the inside. When spirit is channeled into it by Rihari al'Taihu it creates an illusion of Chialla Krislen. In possession of Rihari Asha'man Created by Rihari Asha'man
A small glass cube, approximately 6 inches to a side. Glows with an inner light when spirit is channelled into it. This light is white unless the channeller is Daimor Asha'man in which case the light is purple. This was used to test a new weave that can identify a certain person. The Vaults Created by Daimor Asha'man
A pair of spectacles with a plain silver frame. Enhances the wearer's vision as if they held the source. This effect is activated by a small weave of spirit and lasts for one hour. This effect can not be used more than once a day or the weave will be ruined. The Vaults Created by Daimor Asha'man
A white rose brooch that glows softly for three hours or more when Spirit is channeled into it. Unknown The Vaults Found in a cave inthe Spine of the World
A long, hollow, metal cylinder with no obvious openings or clasps. Opens when spirit is channelled into it. The Vaults Created by Daimor Asha'man
A staff surmounted by a pure white flame that burns in the sinuous shape of the Flame, the white half of the ancient symbol of the Aes Sedai. The flame's intensity varies from that of a burning star to a mellow torch. The Amyrlin's Staff of Office, it creates an aura of authority and power, perhaps through inverted Illusion weaves, and amplifies the voice of the holder. In the possession of Amora en'Damier Sedai. Created by Amora Sedai.
A staff surmounted by a sinuous black flame, that shines with darkness instead of light and seems to burn upside down, like the Fang, the black half of the ancient symbol of the Aes Sedai. The M'Hael's Staff of Office, it creates an aura of authority and power, perhaps through inverted Illusion weaves, and amplifies the voice of the holder. In the possession of Daimenin al'Donai Asha'man. Created by Amora Sedai.
A seemingly simple puzzle of interlocking rings, of the sort blacksmiths often make. This ter'angreal is a security device. The device is mysteriously eye-catching and enthralling, urging a person to pick it up and attempt to solve it. Once a person begins to move the segments of the ter'angreal, one finds oneself unable to stop until the puzzle is solved. However, the puzzle has no solution, and a person, once ensnared, will continue to attempt the puzzle until is is physically removed from his or her hands. On Lembirt Asha'man's desk. Grey Tower
Two seemingly normal appearing candles. One of the candles is keyed to the other. If the weaver knows the trick they can manipulate the flame on the Master candle, thus changing the flame of the Supplicant candle as well. And if there is a code attached to the manipulation of the flame, then messages can be passed to the receiver who has the supplicant candle. The master is on the Amyrlin's desk, the other is on the Keeper of the Chronicles' desk. Created by Amora Sedai
A silver man's ring with a small amber set into it, with the words "To walk in memory and dream" inscribed inside the band in the Old Tongue. The ter'angreal, discovered by Jerid Walker when he was a Soldier, is believed to view events of the past, or give an impression of them in a dreamlike state. It is activated with a flow of Spirit and Water, and when in use the amber glows softly. Research indicates that it may be linked to certain Portal Stones, but is unclear in what way. In the possesion of Jerid Walker Discovered by Jerid Walker in an empty and unused study in the Grey Tower
A beautifully carved quarterstaff 6’4” (190cm) in length. It appears to be made out of cinnabar-colored, aged wood. It is unbreakable by physical means and weighs only a quarter of what it should for its size. The staff has the ability to break even granite if Spirit and Earth are channeled into it or can be used to strengthen stone that has weakened at a fraction of the One Power one would use while Earth Singing. Channeling any other powers into the staff will cause intense pain to the Channeler and/or wielder. Contact with the staff for any time longer than an hour ensures that one will be able to tell where the staff is at all times in the same fashion as one would with a weave of Tracking or Finding. The effect fades after a matter of days, but the longer one wields the staff, the longer the effect. The Vaults Created by the Liam "Earthwind" Dakred


This is the male angreal section of the storeroom -- the objects here enhance a channeler's strength in saidin. When using an angreal, a channeller can do things that would normally be far beyond their abilities. Though rumoured to exist, there are currently no angreal that are useable by both men and women.

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Description Use Location Where Found
A small figurine about five inches in height. Black type of marble, but it changes to an almost milky colour when channeled into it. In the figure of an unclothed woman with long hair reaching long past her shoulders down her back, wearing a shawl wrapped around her shoulders. Increases ability by unknown amount Fifth Vault Grey Tower
A silver chalice around 8" in height which glows purple all the time. Possibly increases ability Fifth Vault Great Holding in Tear
A small crystal ball, about 5 inches in diameter. Increases ability by 10% Fifth Vault Grey Tower
A man's ring made of green jade, with intricate gold leaf pattern. Is usually attached to a silver chain when not worn. Increases ability by 15% On Jerid Walkers person Found by Jerid in Camelyn
5 small globes, each about 3 inches in diameter. One for each Power, and only for that power. Colours: Red (Fire), blue (Water), brownish (Earth), clear (Air), and black (Spirit). Increases ability in specific One Power area. Fifth Vault Grey Tower
A cube, about two inches square, carved like a die. Similar in texture to aged ivory. Increases ability by 25%, but has never been fully tested. Fifth Vault Tear
Small belt buckle, shaped like a hawk, made of black metal. The hawk's eyes are a lighter metal and seem to glow when the angreal is being used. Heavier than it looks. Increases ability by 20% Fifth Vault Tear
Statue of a man, three inches high, dressed in long robes. Made of an unknown grey stone with streaks of blue within it. Increases strength by unknown amount Fifth Vault Grey Tower
Smooth oval stone, made of a translucent white material. In some lights, a face can be seen seemingly within the stone. One of the more powerful angreal. Fifth Vault Grey Tower
A small, green, dull gemstone that looks as if it should be set in a ring. Nothing else is known of this angreal. Fifth Vault Grey Tower


This is the female angreal section of the storeroom -- the objects here enhance a channeler's strength in saidar. When using an angreal, a channeller can do things that would normally be far beyond their abilities. Though there are rumours of angreal that can be used by both men and women, these remain unconfirmed.

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Description Use Location Where Found
A small ball of crystal, about 5 inches in diameter. Glows when channeled into. Increases by an unknown amount. Fifth Vault Grey Tower
A small gold women's ring with a gold flower on top with a diamond as it's center. Increases ability 100% In the possession of Chyane Sedai White Tower
A fist made out of heartstone, about one foot tall. Increases by an unknown amount Fifth Vault Grey Tower
A pouch of crystal balls, each about 3 inches in diameter, one for each Power. Colours: red (fire), blue (water), clear (air), black (spirit), and brownish (earth). The one for each Power works only for that Power. Increases by an unknown amount for each specific Power Fifth Vault Grey Tower
A strand of pearls, made to be worn in the hair, with a medallion of the ancient symbol of Aes Sedai hanging from it. Increases by an unknown amount Fifth Vault Grey Tower
A pendant in the shape of a bright blue (similar to topaz) dolphin. On a leather cord. Increases channeling by 30%. Fifth Vault Tear
A clear glass baton. About 10" long, slightly thicker than your thumb. When channeled through, glows pale green. Increases channeling about 20%. Fifth Vault Tear
A small silver ear clip, in the shape of a dove. Increases channeling by 15%. Fifth Vault (on loan to Crysthia Faedryn) Tear
Disc, 4" across, made of black and white marble. In the centre there is a small hole, and 5 small ships sail around the disc. Increases channeling about 45% Fifth Vault Tear
Statue of a woman kneeling with arms up stretched. Made of a mottled purple and blue stone. Six inches high. Increases channeling ability 25%. Fifth Vault Grey Tower
Gold necklace with a pendant in the shape of a sunburst, with a diamond setting in the middle. Garish. Increases by unknown amount Fifth Vault Grey Tower
A silver ring with a single black stone. Unknown, only theorized to be an angreal. Fifth Vault Created by Amora Sedai


This is the male sa'angreal section of the storeroom -- the objects here enhance a channeler's strength in saidin even more than the angreal do. With these objects, even the most unlikely ideas can be brought to fruition.

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Description Use Location Where Found
A gold ring engraved with the Fang, around which are enameled the swirling colors of the seven Ajahs. All edges are raised so that it may be used as a Seal. The M'hael's personal signet ring. Exact strength to be decided at a later date. On the M'hael's person. The ring itself is a Sa'angreal from the Age of Legends which had been found in the Vaults. The Flame, Fang, and enamel were aded at a later date.
Large man's ring with a deep blue, multi-faceted diamond set in it, engraved with an Aiel Dragon. The gem appears to glow. The Sa'angreal is unbreakable and increases the channeler's power by 200% for women and approximately 400 to 600% for men. There is a drawback in that the Sa'angreal has no built in limit when men use it, they can draw power until they destroy themselves. It glows brighter when channeled into.
[RP Note: The ring and gem were fused during the Recruitment RP long ago when Daimor used the Sa'angreal to help destroy a Dreadlord]
Unknown The Three-Fold Land
An Aiel spear with an aligned haft and blade. The haft, which appears to be made of wood, has a dragon carved winding around it with its head appearing on the blade of the spear. The carving seems to burn with fire running along it when channeled through. The angreal increases channeling power by approximately 70% except fire which is increased by approximately 150%. Sixth Vault The Three-fold Land
Green and blue mottled stone cylinder, carved to resemble a coil. The cylinder is hollow, although it is strangely difficult to actually insert an object into the coil. Unknown amount of increase. Sixth Vault Grey Tower
A carving of marble, in the shape of Rathar Kelash, the founder of the Kelash discipline. Strength Unknown Sixth Vault Grey Tower
It is a foot long, ordinate, black rod. Increases strength 50% to 75%, also increases ability in Air and Water Sixth Vault Grey Tower
A large globe, about 2 feet in diameter. Increases ability by 100% Sixth Vault Grey Tower
A statue of a male Aes Sedai, about 1 foot tall Increases ability by 60% Sixth Vault Grey Tower


This is the female sa'angreal section of the storeroom -- the objects here enhance a channeler's strength in saidar even more than the angreal do. With these objects, even the most unlikely ideas can be brought to fruition.

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Description Use Location Where Found
A gold ring engraved with the Flame, around which are enameled the swirling colors of the seven Ajahs. All edges are raised so that it may be used as a Seal. The Amyrlin's personal Signet ring. Exact strength to be decided at a later date. On the Amyrlin's person. The ring itself is a Sa'angreal from the Age of Legends which had been found in the Vaults. The Flame, Fang, and enamel were aded at a later date.
A pink crystal rose, with a tiny 'dewdrop' of diamond, approximately one foot long. When used, the 'flower' of the rose glows with a deep red light. Increases by unknown amount Sixth Vault Grey Tower
A detailed figurine of a woman with long hair, head tilted up, and eyes closed. Her hands are held out above her, fingers spread Strength Unknown Sixth Vault Saldaea
A wood carving of a cat, about 4 inches tall and 7 inches long, that seems to turn into crystal when channeled into. Strength Unknown Seventh Vault Grey Tower
A golden necklace and a silver one, both with the ancient symbol of Aes Sedai hanging from it. Strength Unknown, deemed unsafe to use Vault Seven Grey Tower
A golden ring and a silver one, both engraved with the ancient symbol of Aes Sedai. Strength Unknown, deemed unsafe to use Vault Seven Grey Tower
A ring of black metal, about 3" across, in the shape of a snake biting it's tail, like the Aes Sedai ring but meaner and more sinister looking. Increases channeling ability by 60% or more. Sixth Vault Tear<
A little bracelet of silver and small tear shaped garnets. Increases ability by 58% Sixth Vault In the Grey Tower Library
Large man's ring with a deep blue, multi-faceted diamond set in it, engraved with an Aiel dragon. The gem appears to glow. The Sa'angreal is unbreakable and increases the channeler's power by 200% for women and approximately 400 to 600% for men. There is a drawback in that the Sa'angreal has no built in limit when men use it, they can draw power until they destroy themselves. It glows brighter when channeled into.
[RP Note: The ring and gem were fused during the Recruitment RP long ago when Daimor used the Sa'angreal to help destroy a Dreadlord]
Unknown The Three-Fold Land


This section is for objects created with the Power that don't fit well into the other categories, such as cuendillar and power-wrought weapons.

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Description Special Information Location
Fourteen-inch goblets, with careful etching along the rim and base. Set of six. Cuendillar Vaults
Large, green, oval-shaped platter, with image of a boat on a sea at storm. Cuendillar Vaults (on loan to Crysthia Faedryn)


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