| Description
|
Function
|
Location
|
Origin
|
|
A golden sword with a red jewel in the hilt, which seems to
glow dully even with its own light.
|
When Fire is channeled into the jewel, fire issues from the
tip of the blade, then envelops the blade in fire, which is harmless to the
wielder. Also, when one is using the sword, the ter'angreal seems to fight
back, and try and keep the threads of fire coming into the blade, and it is
impossible to split your flows after you start channeling into it.
|
The Vaults
|
Created by Tukal Asha'man
|
|
A simple silver chain, from which is hung a pendant of a
running wolf, carved from rosewood.
|
This ter'angreal, made by Owyn Terrant, contains a sort of
"essence" of Owyn, that, if Ben channels into it, will eventually
impart itself on the Soldier's mind. It doesn't work for anyone else,
however, and, after a while, the imparting of the essence will be
permanent, and the pendant and necklace will become simply a trinket of the
bond Ben and Owyn share.
|
In the Vaults
|
Created by Owyn Terrant
|
|
A necklace, the delicate chain is shaped like a vine
wrapping around the wearer's neck. The amulet is carved to look like an
avendesora leaf, which is a metallic silver except for the clear crystal
center.
|
The necklace was designed for a Dreamer. When worn worn
during sleep it keeps a record of each dream which can then be accessed at
any time by a weave of Spirit directed into the clear crystal part of the
amulet. When this weave is placed through the ter'angreal a filmy white
smoke pours from the avendesora leaf. This smoke serves as the background
on which is played the dream.
|
The Vaults
|
Unknown / Family heirloom
|
|
Two ornately patterned and interlocking rings made from a
gold/silver alloy.
|
The rings act in the same way as a bond would except if a
man is wearing one it glows every time he channels fire. A warning must be
given though that the rings must be used between equals. The relationship
the rings form between a channeller and a non channeller is more permanent
and the rings cause the couple to be drawn together. Parting of such a
relationship can lead to insanity and possibly even death.
|
The Vaults
|
A jewelry shop in Baerlon
|
|
A necklace of silver butterflies that gradually gets smaller
until it clasps in the back. Each butterfly has wings carved of a clear
crystal and the largest butterfly in front has a body of crystal also.
|
When you channel Air and Fire into the wings of the largest
butterfly you get an effect similar to the Mirror of Mists--invisibility.
|
The Vaults
|
A jewelry shop in Baerlon
|
|
Reflective gray glass from outside the Tower, clear from the
inside, that fills the panes of stone columns of the Tower. Each pane can
be tinted darker with a slight weave of Spirit.
|
This glass provides structural support, protection from
siege and natural disasters, and enables Tower members to view the world
from the Tower without being seen themselves. The smooth gray stone pillars
that support the Tower would fall before power-wrought glass would crack.
|
Every window pane on the Tower Grounds, and the highest
ceilings in the Wheel and Serpent structures.
|
Created by Indigo Ajah using a rediscovered technique from
the Age of Legends
|
|
Water appears from nowhere at the top of the waterfall to
fall into mist and the Sinuous Lake where it disappears
into nothingness on the northern side. The waterfall itself is composed of
smooth stone and moss and is fused with the Gardens wall. The weave that
transports the water is a combination of saidin and saidar.
|
Apparently just for asthetics, it does add a mysterious
quality to the Tower Gardens.
|
In the Gardens, the southwest corner.
|
Created by the Indigo Ajah while building the New Tower.
|
|
A simple wooden flute which is ornately carved with vines
and leaves. It comes with a matching case, though the case serves only to
hold the ter'angreal itself.
|
The flute appears to act as an angreal and a ter'angreal at
the same time. It allows Jessica to form weaves much larger and more
intricate than she can unaided. It is activated by playing a song which
corresponds to the weave that you wish to perform. Still under study.
|
The Vaults
|
Illian
|
|
A medallion, in the shape of a falcon taking off into
flight. It is silver in color, mostly, but the eyes are two rubies set
deeply into the metal. It is worn around the neck from a silver chain.
|
Channelling Flows of Spirit into it allows the channeller to
communicate with wolves in the same fashion as Wolfkin. It doesn't provide
the other powers of the Wolfkin, however.
|
The Vaults
|
Elman's Creek
|
|
A statuette of a great Oak tree in full bloom. Very
artistically carved model roughly a foot and a half tall.
|
Effectively blocks a channeller from channelling any weaves
of Spirit. It does not affect the channeller's ability in any other way.
|
The Vaults
|
Created by Daimenin Asha'man
|
|
A small statue of a Pine tree nearly a foot tall. It is made
out of Cedar wood and the pine cones are tiny jewels which sparkle with
more than the normally refracted light.
|
The tree causes the bearer to fall into a deep sleep.
Further research shows that the subject is effectively blocked off from
Dreamwalkers' attempts to reach their dreams. If the subject themself is a
Dreamwalker it inhibits their abilities for the duration of their sleep. No
channeling is required. This object is very dangerous! The Pine must be
taken from the holder in order for him or her to wake. If not, then they
will never wake!
|
The Vaults
|
Created by Daimenin Asha'man
|
|
A forest of individual carved wooden statuettes numbering 37
in all. Trees of all kinds, just over a foot tall each.
|
Each Tree gives the holder a sense of peace, easing stress.
No channeling is required.
|
Daimenin Asha'man's Office.
|
Created by Daimenin Asha'man
|
|
A clear rod, half a foot long, and an inch thick, etched
with geometric designs, mostly triangular in nature.
|
Purpose unknown.
|
The Vaults
|
Grey Tower
|
|
A large contraption with eight visors hanging from it. The
visors are all in the insectoid style like that of Seanchan armor. One
visor is much larger and is connected by some strange silky filaments to
seven smaller versions of itself.
|
Used to create a 'mindscape' to interact with a patient's
subconcious.
|
The Vaults
|
Created by a team of men and women of the Indigo Ajah, based
upon anonymously submitted sketches.
|
|
A small grey cube of stone, otherwise unmarked.
|
Prevents the rotting sickness associated with saidin
from affecting a male channeller when saidin is channeled through
it. Increases rate of effect of the madness associated with the Taint;
limits the amount a channeller can use, though the channeller is not aware
of this limitation.
|
The Vaults
|
Mountains of Mist
|
|
A black spear, but instead of a spearhead it has a one edged
slightly curved short-sword blade on the end. A line of some strange
cursive script covers it, bracketed by a pair of ravens. Another pair of
ravens are on each side of the blade. All in all it is around 5'6.
|
Unknown
|
The Vaults
|
Unknown
|
|
A teardrop-shaped moonstone necklace pendant.
|
On the full moon, it allows non-Wolfkin to hear and speak to
the wolves.
|
The Vaults
|
Mountains of Mists
|
|
An ornately carved silver mirror.
|
Unknown, potentially very dangerous.
|
The Vaults
|
Unknown
|
|
An ivory bangle entwined with treefoil leaves.
|
While holding the One Power, if one sings a song, it allows
for Tree Singing. Only works for female channellers.
|
The Vaults
|
The Three-Fold Land
|
|
Small statue of a man and a woman holding hands
|
Allows an increase in channeling ability for mixed-gender
links.
|
The Vaults
|
The Three-Fold Land
|
|
A transparent box that glows softly when Spirit is channeled
into it (to re-charge it). It is lightweight about 6'x6'x6'. There are 6 of
them. When the dreamer is sleeping, the ter'angreal glows a soft blue.
|
When the dreamer learns how to sleep on command, they can
touch the ter'angreal without falling asleep. When they wake, they can view
their dream in the box. The edges will glow a light red if the dream is a
prophecy, yellow if someone has entered the dream, green if someone has
viewed it, purple if they successfully shielded their dreams, and blue if
it was a simple-undisturbed dream. The edges will flash colours if multiple
things happened wile the dreamer slept. (6 ter'angreal total) In the
beginning, each will be able to record the dreamer's dreams when they
sleep, and let the dreamer know what kind of dream it is, make them fall
instantly asleep when they channel spirit into it, as well as shield the
dreamer. It is a teaching tool. As the dreamer learns how to do each of
those skills, the ter'angreal will stop doing it for that dreamer. Ex: A
student has learned how to shield their dreams, as soon as they are able to
do it without the use of the ter'angreal, the ter'angreal will no longer be
able to do it for the Dreamer.
|
The Vaults
|
Created by Amora en'Damier Sedai
|
|
A polished stick of wood, about an arm in length and
thickness, but very lightweight. A branch with a single leaf grows out of
it making a "Y" shape.
|
Unknown
|
Vaults
|
Cairhien
|
|
A set of one silver necklace and one gold one.
|
Unknown
|
The Vaults
|
Andor
|
|
Two balls of light set in a stone statue of an ivory cat.
The balls of light are its eyes.
|
Unknown
|
The Vaults
|
Cairhien
|
|
A great serpent ring intertwined with a sword. Can be worn
as a ring, but also comes with a chain to be worn around the neck.
|
Unknown
|
The Vaults
|
Tear
|
|
A mask with gold plating which covers only the upper half of
the face, and is held with one hand.Later altered physically to be “hands free”
with strings to tie onto the head with.
|
When Earth and Spirit are channeled into it and tied off, it
allows the channeler to "set" a face into it, so that the wearer
of the mask may assume that face. Will continue to do so until the face
"set" into it is changed.
|
In the possesion of Daimenin Asha'man.
|
Tear
|
|
A figurine of a dog that appears to change colours and morph
into other creatures.
|
Unknown
|
The Vaults
|
Andor
|
|
A small crystal flute.
|
Unknown
|
The Vaults
|
Created by Xéia Loragán
|
|
A long curved sword with one edge sharpened. Although the
design is common, where most blademasters have a heron engraved on the
blade, there is a rose in full bloom.
|
When concentrating, the bearer can cause white fire to engulf
the blade. The fire is death to any Shadowspawn and gives very minimal
protection against the Dark One's devices/actions (e.g. entering dreams,
bubbles of miasma along the Pattern). Use of the white fire is very
draining and can cause death if not used carefully.
|
The Vaults
|
Given to Radithan Rakul by Nefaline Inowain
|
|
An Aiel Dagger with a Dragon head engraved in the blade.
|
Cuts weaves like Spirit Blade.
|
The Vaults
|
The Three-Fold Land
|
|
A pouch of red glass beads
|
When shattered, they erupt and explode with intense force
and heat into fire. FRAGILE AND EXTREMELY DANGEROUS!
|
The Vaults
|
Grey Tower
|
|
A carving of the Dragon symbol of Lews Therin Telamon in the
War of Power. When channeled into with all five of the Powers, it begins to
glow.
|
Use Unknown
|
The Vaults
|
Grey Tower
|
|
A crystal sword, but definitely made of heartstone, too.
Glows fiercely when channeled near.
|
Use Unknown
|
The Vaults
|
Grey Tower
|
|
A miniature Portal Stone made out of crystalline heartstone.
|
Believed to "phase" the user out of this world
when the flows for making someone invisible are channeled into it, thus
making them invisible, and into a world so much resembling our own, except
for the fact that time passes so slowly, it appears not to at all, but the
user is unaffected by this time change. The strangest thing is that the
world passes so slowly, but whenever this ter'angreal is used, the world is
at the same time as our own. In this other world, the One Power glows
brightly on the ground, in the air, in fire, in water...everywhere, but
only to those who can channel. Maybe as a result of this, or something that
results of it, the One Power is stronger there. It is estimated that your
ability is increased by 300% in this world.
|
The Vaults
|
Grey Tower
|
|
A huge globe, at least ten feet in diameter, that hovers
over any surface, thus making it somewhat easy to move. It is made of an
unidentifiable metal that resembles crystalline heartstone.
|
Use Unknown
|
The Vaults
|
Grey Tower
|
|
A box, made out of some sort of thick paper, that holds many
sticks with blue tips.
|
When one blue tip is scraped upon the side of the box,
sparks fly. When raked harder along the box, the blue tip ignites into a
small fire that slowly consumes the stick.
|
The Vaults
|
Grey Tower
|
|
Statuettes of two Lions, carved in the middle of pouncing on
their prey. About 8" long, white marble.
|
Use Unknown
|
The Vaults
|
Tear
|
|
Silver armband decorated with Moonstones.
|
Use Unknown
|
The Vaults
|
Tear
|
|
Disc, five inches across, metal, etched with green vines and red
fruit.
|
Properties unknown, other than it grows warm when within 10
feet of a male that is channelling.
|
The Vaults
|
Tear
|
|
Pale yellow glass pear, four inches high, about half that
around.
|
Use Unknown, though it is known to be Healing related.
Considered dangerous for study.
|
The Vaults
|
Tear
|
|
Small stuffed Lamb. Stone eyes.
|
Use Unknown
|
The Vaults
|
Tear
|
|
Rectangle Plaque, about 8"x14"x1", red marble
flecked with black. Inscribed with the words "Time and Time
Again" in the old tongue. A crow is carved in each corner, perched on
a sword.
|
When Spirit and Fire are channeled into the plaque, the
immediate future of the channeller, including the consequences of his
(different) actions is revealed. Can be addictive.
|
The Vaults
|
Tear
|
|
A misty blue teardrop shaped stone, with a ter’angreal
chain.
|
Warns of danger. When danger comes, it will slowly change
colour until it is blaring white, and it will warm up until it burns the
flesh. The amount of danger will signal how hot, and what colour it gets.
It slowly shifts across the spectrum. In severe danger it will emit a sharp
light as well.
|
Vaults
|
Unknown, found by Nymere Sedai.
|
|
Six foot high smoky grey crystal tree, with leaves that
match those of the Tree of Life.
|
Channeling various weaves will send the user into
Tel'aran'rhiod, occasionally without allowing them to return.
|
The Vaults
|
Grey Tower
|
|
Small crystal ball, with the image of a blood red wolf's head
captured within it.
|
Channeling all five powers into it will allow the user to
sense what, if any, violence has occurred in an area.
|
The Vaults
|
Mountains of Mist
|
|
White stone carved in the shape of a pyramid. Completely
smooth and unmarked on all sides.
|
Purpose unknown.
|
The Vaults
|
Found in the Three-Fold Land
|
|
A chain of indeterminate metal, connected into a circle. On
close inspection, each of the links appears to be a smaller chain made of
ever tinier links, and those links appear the same.
|
When channeled into, the wearer's Warder Bond (and any
similar bonds) are broken. The side effects are much lessened but depend on
the length of time which the wearer has been Bonded. If the bond is
relatively new (about 10 years) then there are few to no noticeable side
effects. The usual side effects of breaking the bond become stronger as the
Bond becomes older until full side effects are encountered with an old bond
(about 100 years).
|
The Vaults
|
Found in the Three-Fold Land
|
|
A small cylinder, of clear crystal, as long as a large man's
hand. There appears to be liquid within it.
|
Purpose unknown. The liquid changes colour for unknown
reasons.
|
The Vaults
|
The Three-Fold Land
|
|
Stone disc, with mottled brown, grey, and blue markings, three
feet wide but light enough for a child to carry. Carved with a inward
spiral on both sides.
|
Purpose Unknown
|
The Vaults
|
Found in the Three-Fold Land
|
|
Milky blue coloured globe, apparently glass but unbreakable.
Four inches in diameter.
|
Purpose unknown.
|
The Vaults
|
Grey Tower
|
|
Black, shiny stone block, four inches square. Etched on one
side with a complex design in what appears to be silver.
|
Purpose unknown.
|
The Vaults
|
Grey Tower
|
|
Statue of an old man, with cane. Made of a brass coloured,
unknown metal, exactly three feet high.
|
Purpose unknown.
|
The Vaults
|
Grey Tower
|
|
Dark metal dagger, eight inches long. Carved with what seems
to be Ogier script on the blade. Ornamented with an opaque green stone.
|
Purpose unknown.
|
The Vaults
|
Grey Tower
|
|
A palm-sized sleeping house cat made of silver.
|
With spirit the channeller will fall asleep and find
themselves in the Dream World. A cat known as Tolouse will appear and act
as a guide. He has been known to teach about the World of Dreams, find lost
people, and act as a scout. However, like a cat, he will not give a
straight answer. Unfortunately he only seems to respond to members of the
en'Damier family, although it is theorized that any channeller can enter
the World of Dreams with the ter'angreal's aid.
|
In the possession of Amora Sedai
|
Created by Amora Sedai
|
|
A small moonstone about the size of an eye.
|
This moonstone that once was worn in Amora's hair now
contains her memories just prior to her disappearance. A thread of spirit
will activate random memories. If worn on the forehead: people, places, or
object associated with Amora's life will activate specific memories.
Finally, if removed from the body and spirit is channeled through the
moonstone memories will appear as translucent images. Unfortunately no way
has yet been found to make the memories flow in sequence.
|
In the possession of Liana Sedai
|
Created by Amora Sedai just before her disappearance.
|
|
A circular shield with the emblem of a wolf's head in the
centre. The inner-ring is a circle of fire, the outer ring a circle of
water. When touched by Jaisen Davram the wolf's eyes glow and the rings
seem to move.
|
Has a mild ability to keep back the taint and act as
protection. Must be recharged with spirit but once charged it will work
automatically. It can, however, only be touched by Jaisen Davram (not even
Amora). Otherwise some of the taint will flow into the person who touched
it, that person will feel their skin burn until they drop it.
|
Unknown
|
Created by Amora Sedai
|
|
A moonstone the size of a thumbnail. Once worn in Amora's
hair.
|
To locate Amora. Her general direction can be felt when held
by Keyeren Asha'man.
|
The Vaults
|
Created by Amora Sedai
|
|
A pyramid fading top to bottom from red to purple through
the rainbow.
|
When touched it will play seductive music. Theorized to be
used in a sa'sara dance.
|
The Vaults
|
Created by Amora Sedai
|
|
A golden hoop just big enough to step through.
|
For creating gateways with a weave of fire. Unfortunately
the gateway can't be directed and will appear in random places around the
world. Could be dangerous if the gateway appears in the sea or solid rock.
Use with caution.
|
The Vaults
|
Created by Amora Sedai
|
|
Two of the remaining ter'angreal torches from the Blue Hall
prior to the Breaking of the Tower. Black handles, iron bands circling the
top. When ignited with fire a blue flame will burn until the weave ceases
or is untied.
|
A light source, and decoration.
|
Storerooms, used as lighting
|
Created by Amora Sedai
|
|
A hand-sized glass perfume bottle with streaks of yellow.
|
When liquid is poured inside it will turn yellow. When
poured out over the body of the sick, it will change colour according to
their diagnosis. Unfortunately, not all of the colours have been
deciphered. If ingested , the subject will immediately sleep and stay in
stasis for 24 hours.
|
The Vaults
|
Created by Amora Sedai
|
|
A brown wooden puzzle box.
|
Unfortunately the trick to opening the lock and finding the
key are have not been discovered. Unknown what will happen if the box is
opened. Potentially dangerous!
|
The Vaults
|
Created by Amora Sedai
|
|
An ornate silver necklace set with moonstones, ranging from
thumb-nail sized in the middle to smaller moonstones to the sides; feels
moderately heavy to wear.
|
Will increase the female wearer's probability of conception.
Every woman who has worn it has conceived a child, the first to wear it in
the Tower (Amora Sedai) bore twins. May slightly affect behaviour towards partner. No direct effect
known on males.
|
The Vaults
|
The Three-Fold Land
|
|
A finely made necklace of firedrops and sapphires set in
gold. The gems emanate an unearthly glitter in the sunlight.
|
The wearer can sense a male channeling saidin, and the direction he is in.
|
The Vaults
|
Created by Dedicated Calidius
|
|
A large silver ring designed for a man's finger. When
examined closely complex intricate designs of leaves, vines and other
minute details and complex colours can be seen.
|
Linked with the ter'angreal below. When Spirit is channeled
into the ter'angreal, the Travelling weave will be reproduced allowing
Travel to the owner of the other ter'angreal.
|
Unknown
|
Created by Valehru Asha'man
|
|
A silver heart shaped pendant with a hole on top for a piece
of string to go through it so as to act as a necklace if desired.
|
Linked with the ter'angreal above. When Spirit is channeled
into the ter'angreal, the Travelling weave will be reproduced allowing
Travel to the owner of the other ter'angreal.
|
Unknown
|
Created by Valehru Asha'man
|
|
A rod, about six inches in length, made of black crystal.
|
When saidin is channeled into it, it enables the user to
create gateways as if they were a Traveller (equivalent to Talent rating of
2).
|
The Vaults
|
Created by Rihari Asha'man
|
|
A bracelet made up of two dragons that dance about each
other, intertwining. One has eyes made from amethysts, the other from
emeralds.
|
The effects may only be used by Saphire en'Damier or her
descendants. When worn, the ter'angreal grants the ability to sense the direction of Saidin being channeled. Any mixed-gender links including the bearer
will have all effects increased by 20%. If Spirit is channeled into the
ter'angreal, or if the ter'angreal is broken then the bearer of the linked
ter'angreal to know their exact location (noted by a *). Finally,
the bracelet grows cool when Shadowspawn are nearby.
|
In the possession of Saphire Sedai
|
Created by Daimor Asha'man
|
|
A woman's gold wedding ring, with "Forever Yours"
engraved on the inside.
|
When spirit is channeled into it by Chialla Krislen it
creates an illusion of Rihari al'Taihu.
|
Unknown
|
Created by Rihari Asha'man
|
|
A man's golden wedding ring, with "Always in my
heart" engraved on the inside.
|
When spirit is channeled into it by Rihari al'Taihu it
creates an illusion of Chialla Krislen.
|
In possession of Rihari Asha'man
|
Created by Rihari Asha'man
|
|
A small glass cube, approximately 6 inches to a side.
|
Glows with an inner light when spirit is channelled into it.
This light is white unless the channeller is Daimor Asha'man in which case
the light is purple. This was used to test a new weave that can identify a
certain person.
|
The Vaults
|
Created by Daimor Asha'man
|
|
A pair of spectacles with a plain silver frame.
|
Enhances the wearer's vision as if they held the source.
This effect is activated by a small weave of spirit and lasts for one hour.
This effect can not be used more than once a day or the weave will be
ruined.
|
The Vaults
|
Created by Daimor Asha'man
|
|
A white rose brooch that glows softly for three hours or
more when Spirit is channeled into it.
|
Unknown
|
The Vaults
|
Found in a cave inthe Spine of the World
|
|
A long, hollow, metal cylinder with no obvious openings or
clasps.
|
Opens when spirit is channelled into it.
|
The Vaults
|
Created by Daimor Asha'man
|
|
A staff surmounted by a pure white flame that burns in the sinuous shape of the Flame, the white half of the ancient symbol of the Aes Sedai. The flame's intensity varies from that of a burning star to a mellow torch.
|
The Amyrlin's Staff of Office, it creates an aura of authority and power, perhaps through inverted Illusion weaves, and amplifies the voice of the holder.
|
In the possession of Amora en'Damier Sedai.
|
Created by Amora Sedai.
|
|
A staff surmounted by a sinuous black flame, that shines with darkness instead of light and seems to burn upside down, like the Fang, the black half of the ancient symbol of the Aes Sedai.
|
The M'Hael's Staff of Office, it creates an aura of authority and power, perhaps through inverted Illusion weaves, and amplifies the voice of the holder.
|
In the possession of Daimenin al'Donai Asha'man.
|
Created by Amora Sedai.
|
|
A seemingly simple puzzle of interlocking rings, of the sort blacksmiths often make.
|
This ter'angreal is a security device. The device is mysteriously eye-catching and enthralling, urging a person to pick it up and attempt to solve it. Once a person begins to move the segments of the ter'angreal, one finds oneself unable to stop until the puzzle is solved. However, the puzzle has no solution, and a person, once ensnared, will continue to attempt the puzzle until is is physically removed from his or her hands.
|
On Lembirt Asha'man's desk.
|
Grey Tower
|
|
Two seemingly normal appearing candles.
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One of the candles is keyed to the other. If the weaver knows the trick they can manipulate the flame on the Master candle, thus changing the flame of the Supplicant candle as well. And if there is a code attached to the manipulation of the flame, then messages can be passed to the receiver who has the supplicant candle.
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The master is on the Amyrlin's desk, the other is on the Keeper of the Chronicles' desk.
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Created by Amora Sedai
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A silver man's ring with a small amber set into it, with the words "To walk in memory and dream" inscribed inside the band in the Old Tongue.
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The ter'angreal, discovered by Jerid Walker when he was a Soldier, is believed to view events of the past, or give an impression of them in a dreamlike state. It is activated with a flow of Spirit and Water, and when in use the amber glows softly. Research indicates that it may be linked to certain Portal Stones, but is unclear in what way.
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In the possesion of Jerid Walker
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Discovered by Jerid Walker in an empty and unused study in the Grey Tower
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A beautifully carved quarterstaff 6’4” (190cm) in length. It appears to be made out of cinnabar-colored, aged wood. It is unbreakable by physical means and weighs only a quarter of what it should for its size.
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The staff has the ability to break even granite if Spirit and Earth are channeled into it or can be used to strengthen stone that has weakened at a fraction of the One Power one would use while Earth Singing. Channeling any other powers into the staff will cause intense pain to the Channeler and/or wielder. Contact with the staff for any time longer than an hour ensures that one will be able to tell where the staff is at all times in the same fashion as one would with a weave of Tracking or Finding. The effect fades after a matter of days, but the longer one wields the staff, the longer the effect.
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The Vaults
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Created by the Liam "Earthwind" Dakred
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