The Grey Tower
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The Vaults
Below is the decision of the Hall of Sitters regarding the creation and posession of angreal, sa'angreal, and ter'angreal, both IC and OOC. If you are daunted by the length of it, please keep in mind that the restrictions are not onerous, but that we the Hall are long winded. To get the point across correctly of course ;)

First that the ability to create angreal, and sa'angreal is not allowed IC. OOC a member may petition to the First Seeker to have one added that they "found" somewhere. Ter'angreal use IC is agreed to be restricted to fully raised members and officers, unless specific dispensation has been sought and received OOC from the FS. The only exceptions being Indigo members and aspirants, and those who have developed a related Talent with the objects. Creating ter'angreal of one's own is allowed IC for those with the Talent, however any new or experimental objects should be approved beforehand OOC through the First Seeker. Basically this all points to a need for us to clarify more formally the distinctions between OOC and IC use and creation of all objects of the One Power. Firstly, it needs to be clear that IC creation of ter'angreal should be limited to those who have the Talent recognized to create them. Secondly, possession and use of ter'angreal is only granted to fully raised members and Indigo aspirants, and few others, at the will of the First Seeker. Third, any member who does not fit the criteria (IC rank or position) must first seek approval OOC from the First Seeker before role playing the use or creation of any ter'angreal or other objects of the One Power."

Now, with this decision in mind, please submit a brief description of its appearance, purpose, and any special characteristics.

Below is a listing of all the objects made with the One Power currently located in the Grey Tower. If you would like to borrow, study or use any of the ter'angreal for whatever reason, you should email your request to The First Seeker. Also, please note that there are some wards around the Storerooms themselves. Finally, please note that not all of these ter'angreal are known about outside of the Indigo Ajah.

[Ter'angreal] [Male Angreal] [Female Angreal] [ Male Sa'angreal] [Female Sa'angreal] [Power-wrought Objects]


Ter'angreal

The ter'angreal of the Tower are objects that have been created for a single, specific purpose. Other than those ter'angreal created very recently, when the technique was rediscovered, all ter'angreal were created in the Age of Legends and their functions are not always known. Please note that those objects listed below that are considered dangerous will be kept safely away from the others.

Description Function Location Origin
A golden sword with a red jewel in the hilt, which seems to glow dully even with its own light. When Fire is channeled into the jewel, fire issues from the tip of the blade, then envelops the blade in fire, which is harmless to the wielder. Also, when one is using the sword, the ter'angreal seems to fight back, and try and keep the threads of fire coming into the blade, and it is impossible to split your flows after you start channeling into it. The Vaults Created by Tukal Asha'man
A necklace, the delicate chain is shaped like a vine wrapping around the wearer's neck. The amulet is carved to look like an avendesora leaf, which is a metallic silver except for the clear crystal center. The necklace was designed for a Dreamer. When worn worn during sleep it keeps a record of each dream which can then be accessed at any time by a weave of Spirit directed into the clear crystal part of the amulet. When this weave is placed through the ter'angreal a filmy white smoke pours from the avendesora leaf. This smoke serves as the background on which is played the dream. The Vaults Unknown / Family heirloom
Two ornately patterned and interlocking rings made from a gold/silver alloy. The rings act in the same way as a bond would. A warning must be given though that the rings must be used between equals. The relationship the rings form between a channeller and a non channeller is more permanent and the rings cause the couple to be drawn together. Parting of such a relationship can lead to insanity and possibly even death. The Vaults A jewelry shop in Baerlon
A necklace of silver butterflies that gradually gets smaller until it clasps in the back. Each butterfly has wings carved of a clear crystal and the largest butterfly in front has a body of crystal also. When you channel Air and Fire into the wings of the largest butterfly you get an effect similar to the Mirror of Mists--invisibility. The Vaults A jewelry shop in Baerlon
Reflective gray glass from outside the Tower, clear from the inside, that fills the panes of stone columns of the Tower. Each pane can be tinted darker with a slight weave of Spirit. This glass provides structural support, protection from siege and natural disasters, and enables Tower members to view the world from the Tower without being seen themselves. The smooth gray stone pillars that support the Tower would fall before power-wrought glass would crack. Every window pane on the Tower Grounds, and the highest ceilings in the Wheel and Serpent structures. Created by Indigo Ajah using a rediscovered technique from the Age of Legends
Water appears from nowhere at the top of the waterfall to fall into mist and the Sinuous Lake where it disappears into nothingness on the northern side. The waterfall itself is composed of smooth stone and moss and is fused with the Gardens wall. The weave that transports the water is a combination of saidin and saidar. Apparently just for asthetics, it does add a mysterious quality to the Tower Gardens. In the Gardens, the southwest corner. Created by the Indigo Ajah while building the New Tower.
A simple wooden flute which is ornately carved with vines and leaves. It comes with a matching case, though the case serves only to hold the ter'angreal itself. The flute appears to act as an angreal and a ter'angreal at the same time. It allows Jessica to form weaves much larger and more intricate than she can unaided. It is activated by playing a song which corresponds to the weave that you wish to perform. Still under study. The Vaults Illian
A medallion, in the shape of a falcon taking off into flight. It is silver in color, mostly, but the eyes are two rubies set deeply into the metal. It is worn around the neck from a silver chain. Channelling Flows of Spirit into it allows the channeller to communicate with wolves in the same fashion as Wolfkin. It doesn't provide the other powers of the Wolfkin, however. The Vaults Elman's Creek
A statuette of a great Oak tree in full bloom. Very artistically carved model roughly a foot and a half tall. Effectively blocks a channeller from channelling any weaves of Spirit. It does not affect the channeller's ability in any other way. The Vaults Created by Daimenin Asha'man
A small statue of a Pine tree nearly a foot tall. It is made out of Cedar wood and the pine cones are tiny jewels which sparkle with more than the normally refracted light. The tree causes the bearer to fall into a deep sleep. Further research shows that the subject is effectively blocked off from Dreamwalkers' attempts to reach their dreams. If the subject themself is a Dreamwalker it inhibits their abilities for the duration of their sleep. No channeling is required. This object is very dangerous! The Pine must be taken from the holder in order for him or her to wake. If not, then they will never wake! The Vaults Created by Daimenin Asha'man
A pair of rings; one delicate and made of interwoven silver and the other a thick plain band made of onyx. When worn, simulates effects similar to that of a warder bond between the wearers but with slightly less accuracy. The Vaults Tar Valon
A large contraption with eight visors hanging from it. The visors are all in the insectoid style like that of Seanchan armor. One visor is much larger and is connected by some strange silky filaments to seven smaller versions of itself. Used to create a 'mindscape' to interact with a patient's subconcious. The Vaults Created by a team of men and women of the Indigo Ajah, based upon anonymously submitted sketches.
A small grey cube of stone, otherwise unmarked. Prevents the rotting sickness associated with saidin from affecting a male channeller when saidin is channeled through it. Increases rate of effect of the madness associated with the Taint; limits the amount a channeller can use, though the channeller is not aware of this limitation. The Vaults Mountains of Mist
A teardrop-shaped moonstone necklace pendant. On the full moon, it allows non-Wolfkin to hear and speak to the wolves. The Vaults Mountains of Mists
An ornately carved silver mirror. Unknown, potentially very dangerous. The Vaults Unknown
An ivory bangle entwined with treefoil leaves. While holding the One Power, if one sings a song, it allows for Tree Singing. Only works for female channellers. The Vaults The Three-Fold Land
Small statue of a man and a woman holding hands Allows an increase in channeling ability for mixed-gender links. The Vaults The Three-Fold Land
A small chest studded with steel that contains the assembly of ter'angreal used for the Dreamwalking Class. One item is missing among them; a ring with symbolism from the Age of Legends around it. The records state that it appeared to be made of mother-of-pearl, yet there was something different about the nacreous gleam to it. The Indigo Ajah wishes to see this ter'angreal returned immidiately. Enables a Non-Channeler to enter tel'aran'rhiod if worn against the skin during sleep. The Vaults.

The nacreous ring is missing from the chest. Currently in Rienna Daccil Dunn's posession.
An assembled collection of varying origin, collected during the course of many years and deciphered after countless hours of research.
A polished stick of wood, about an arm in length and thickness, but very lightweight. A branch with a single leaf grows out of it making a "Y" shape. Unknown Vaults Cairhien
A set of one silver necklace and one gold one. Unknown The Vaults Andor
Two balls of light set in a stone statue of an ivory cat. The balls of light are its eyes. Unknown The Vaults Cairhien
An Aiel Dagger with a Dragon head engraved in the blade. Cuts weaves like Spirit Blade. The Vaults The Three-Fold Land
A pouch of red glass beads When shattered, they erupt and explode with intense force and heat into fire. FRAGILE AND EXTREMELY DANGEROUS! The Vaults Grey Tower
A carving of the Dragon symbol of Lews Therin Telamon in the War of Power. When channeled into with all five of the Powers, it begins to glow. Use Unknown The Vaults Grey Tower
A huge globe, at least ten feet in diameter, that hovers over any surface, thus making it somewhat easy to move. It is made of an unidentifiable metal that resembles crystalline heartstone. Use Unknown The Vaults Grey Tower
A box, made out of some sort of thick paper, that holds many sticks with blue tips. When one blue tip is scraped upon the side of the box, sparks fly. When raked harder along the box, the blue tip ignites into a small fire that slowly consumes the stick. The Vaults Grey Tower
Pale yellow glass pear, four inches high, about half that around. Use Unknown, though it is known to be Healing related. Considered dangerous for study. The Vaults Tear
Six foot high smoky grey crystal tree, with leaves that match those of the Tree of Life. Channeling various weaves will send the user into Tel'aran'rhiod, occasionally without allowing them to return. The Vaults Grey Tower
Small crystal ball, with the image of a blood red wolf's head captured within it. Channeling all five powers into it will allow the user to sense what, if any, violence has occurred in an area. The Vaults Mountains of Mist
A pyramid fading top to bottom from red to purple through the rainbow. When touched it will play seductive music. Theorized to be used in a sa'sara dance. The Vaults Created by Amora Sedai
Two of the remaining ter'angreal torches from the Blue Hall prior to the Breaking of the Tower. Black handles, iron bands circling the top. When ignited with fire a blue flame will burn until the weave ceases or is untied. A light source, and decoration. Storerooms, used as lighting Created by Amora Sedai
A finely made necklace of firedrops and sapphires set in gold. The gems emanate an unearthly glitter in the sunlight. The wearer can sense a male channeling saidin, and the direction he is in. The Vaults Created by Dedicated Calidius
A pair of spectacles with a plain silver frame. Enhances the wearer's vision as if they held the source. This effect is activated by a small weave of spirit and lasts for one hour. This effect can not be used more than once a day or the weave will be ruined. The Vaults Created by Daimor Asha'man
Plain bone dagger with the crude engraving of a half-crescent moon upon the flat of the blade. The whole of the dagger is smooth, rounded, and dull, completely useless in battle, with the outward appearence of an almost childlike carving. Though use of the dagger is limited, it can be very helpful in dire circumstances. It was created out of love to protect the maker's desendents from shadowspawn, though the exact extent of its powers have not been tested it is known to hide the holder from lower level shadowspawn (i.e. Trollocs) as long as the user does not draw attention to him/herself. Any form of channeling, battle, speech, or fast movement could be enough to offset the dagger's usefulness. In the possession of Sulinn Ailyana Ancestor of Sulinn Ailyana
A silver man's ring with a small amber set into it, with the words "To walk in memory and dream" inscribed inside the band in the Old Tongue. The ter'angreal, discovered by Jerid Walker when he was a Soldier, is believed to view events of the past, or give an impression of them in a dreamlike state. It is activated with a flow of Spirit and Water, and when in use the amber glows softly. Research indicates that it may be linked to certain Portal Stones, but is unclear in what way. In the possesion of Jerid Walker Discovered by Jerid Walker in an empty and unused study in the Grey Tower
A beautifully carved quarterstaff 6’4” (190cm) in length. It appears to be made out of cinnabar-colored, aged wood. It is unbreakable by physical means and weighs only a quarter of what it should for its size. The staff has the ability to break even granite if Spirit and Earth are channeled into it or can be used to strengthen stone that has weakened at a fraction of the One Power one would use while Earth Singing. Channeling any other powers into the staff will cause intense pain to the Channeler and/or wielder. Contact with the staff for any time longer than an hour ensures that one will be able to tell where the staff is at all times in the same fashion as one would with a weave of Tracking or Finding. The effect fades after a matter of days, but the longer one wields the staff, the longer the effect. The Vaults Created by the Liam "Earthwind" Dakred


Male Angreal

This is the male angreal section of the storeroom -- the objects here enhance a channeler's strength in saidin. When using an angreal, a channeller can do things that would normally be far beyond their abilities. Though rumoured to exist, there are currently no angreal that are useable by both men and women.

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Description Use Location Where Found
A small figurine about five inches in height. Black type of marble, but it changes to an almost milky colour when channeled into it. In the figure of an unclothed woman with long hair reaching long past her shoulders down her back, wearing a shawl wrapped around her shoulders. Increases ability by unknown amount Fifth Vault Grey Tower
A small crystal ball, about 5 inches in diameter. Increases ability by 10% Fifth Vault Grey Tower
A man's ring made of green jade, with intricate gold leaf pattern. Is usually attached to a silver chain when not worn. Increases ability by 15% On Jerid Walkers person Found by Jerid in Camelyn
5 small globes, each about 3 inches in diameter. One for each Power, and only for that power. Colours: Red (Fire), blue (Water), brownish (Earth), clear (Air), and black (Spirit). Increases ability in specific One Power area. Fifth Vault Grey Tower
A cube, about two inches square, carved like a die. Similar in texture to aged ivory. Increases ability by 25%, but has never been fully tested. Fifth Vault Tear
Small belt buckle, shaped like a hawk, made of black metal. The hawk's eyes are a lighter metal and seem to glow when the angreal is being used. Heavier than it looks. Increases ability by 20% Fifth Vault Tear
Smooth oval stone, made of a translucent white material. In some lights, a face can be seen seemingly within the stone. One of the more powerful angreal. Fifth Vault Grey Tower


Female Angreal

This is the female angreal section of the storeroom -- the objects here enhance a channeler's strength in saidar. When using an angreal, a channeller can do things that would normally be far beyond their abilities. Though there are rumours of angreal that can be used by both men and women, these remain unconfirmed.

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Description Use Location Where Found
A small gold women's ring with a gold flower on top with a diamond as it's center. Increases ability 100% In the possession of Chyane Sedai White Tower
A pouch of crystal balls, each about 3 inches in diameter, one for each Power. Colours: red (fire), blue (water), clear (air), black (spirit), and brownish (earth). The one for each Power works only for that Power. Increases by an unknown amount for each specific Power Fifth Vault Grey Tower
A strand of pearls, made to be worn in the hair, with a medallion of the ancient symbol of Aes Sedai hanging from it. Increases by an unknown amount Fifth Vault Grey Tower
A pendant in the shape of a bright blue (similar to topaz) dolphin. On a leather cord. Increases channeling by 30%. Fifth Vault Tear
Disc, 4" across, made of black and white marble. In the centre there is a small hole, and 5 small ships sail around the disc. Increases channeling about 45% Fifth Vault Tear
Statue of a woman kneeling with arms up stretched. Made of a mottled purple and blue stone. Six inches high. Increases channeling ability 25%. Fifth Vault Grey Tower


Male Sa'angreal

This is the male sa'angreal section of the storeroom -- the objects here enhance a channeler's strength in saidin even more than the angreal do. With these objects, even the most unlikely ideas can be brought to fruition.

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Description Use Location Where Found
A gold ring engraved with the Fang, around which are enameled the swirling colors of the seven Ajahs. All edges are raised so that it may be used as a Seal. The M'hael's personal signet ring. Exact strength to be decided at a later date. On the M'hael's person. The ring itself is a Sa'angreal from the Age of Legends which had been found in the Vaults. The Flame, Fang, and enamel were aded at a later date.
An Aiel spear with an aligned haft and blade. The haft, which appears to be made of wood, has a dragon carved winding around it with its head appearing on the blade of the spear. The carving seems to burn with fire running along it when channeled through. The angreal increases channeling power by approximately 70% except fire which is increased by approximately 150%. Sixth Vault The Three-fold Land
Green and blue mottled stone cylinder, carved to resemble a coil. The cylinder is hollow, although it is strangely difficult to actually insert an object into the coil. Unknown amount of increase. Sixth Vault Grey Tower
It is a foot long, ordinate, black rod. Increases strength 50% to 75%, also increases ability in Air and Water Sixth Vault Grey Tower
A large globe, about 2 feet in diameter. Increases ability by 100% Sixth Vault Grey Tower
A statue of a male Aes Sedai, about 1 foot tall Increases ability by 60% Sixth Vault Grey Tower


Female Sa'angreal

This is the female sa'angreal section of the storeroom -- the objects here enhance a channeler's strength in saidar even more than the angreal do. With these objects, even the most unlikely ideas can be brought to fruition.

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Description Use Location Where Found
A gold ring engraved with the Flame, around which are enameled the swirling colors of the seven Ajahs. All edges are raised so that it may be used as a Seal. The Amyrlin's personal Signet ring. Exact strength to be decided at a later date. On the Amyrlin's person. The ring itself is a Sa'angreal from the Age of Legends which had been found in the Vaults. The Flame, Fang, and enamel were aded at a later date.
A pink crystal rose, with a tiny 'dewdrop' of diamond, approximately one foot long. When used, the 'flower' of the rose glows with a deep red light. Increases by unknown amount Sixth Vault Grey Tower
A detailed figurine of a woman with long hair, head tilted up, and eyes closed. Her hands are held out above her, fingers spread Strength Unknown Sixth Vault Saldaea
A golden necklace and a silver one, both with the ancient symbol of Aes Sedai hanging from it. Strength Unknown, deemed unsafe to use Vault Seven Grey Tower
A golden ring and a silver one, both engraved with the ancient symbol of Aes Sedai. Strength Unknown, deemed unsafe to use Vault Seven Grey Tower
A ring of black metal, about 3" across, in the shape of a snake biting it's tail, like the Aes Sedai ring but meaner and more sinister looking. Increases channeling ability by 60% or more. Sixth Vault Tear<
A little bracelet of silver and small tear shaped garnets. Increases ability by 58% Sixth Vault In the Grey Tower Library


Power-Wrought Objects

This section is for objects created with the Power that don't fit well into the other categories, such as cuendillar and power-wrought weapons.

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Description Special Information Location
Fourteen-inch goblets, with careful etching along the rim and base. Set of six. Cuendillar Vaults
Large, green, oval-shaped platter, with image of a boat on a sea at storm. Cuendillar Vaults


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